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Field Effects (Version 12):
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- All field effects have been merged with Reborn's as of Version 9. Some fields may have differences,
  so I urge you all to look over this document!-

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Index (CTRL+F [Brackets] to jump to the Field's section):
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1. Electric Terrain [ET]
2. Grassy Terrain [GT]
3. Misty Terrain [MT]
4. Dark Crystal Cavern [DCC]
5. Chess Board [CB]
6. Big Top Arena [BTA]
7. Volcanic Field [VF]
8. Swamp Field [SF]
9. Rainbow Field [RBF]
10. Corrosive Field [CF]
11. Corrosive Mist Field [CMF]
12. Desert Field [DF]
13. Icy Field [IF]
14. Rocky Field [ROF]
15. Forest Field [FOF]
16. Volcanic Top Field [VTF]
17. Factory Field [FAF]
18. Short-Circuit Field [SCF]
-- 19. Wasteland [WL]
20. Ashen Beach [AB]
21. Water Surface [WS]
22. Underwater [UW]
23. Cave [CV]
24. Glitch Field [GF]
25. Crystal Cavern [CC]
26. Murkwater Surface [MS]
27. Mountain [MTN]
28. Snowy Mountain [SM]
29. Blessed Field [HF]
30. Mirror Arena [MA]
31. Fairy Tale Field [CC]
32. Dragon's Den [MS]
33. Flower Garden Field [MTN]
34. Starlight Arena [SM]
-- 35. New World [HF]
36. Inverse Field [MA]
37. Psychic Terrain [PT]
38. Dimensional Field [DF]
39. Frozen Dimensional Field [FDF]
40. Haunted Field [HF]
41. Corrupted Cave [CC]
42. Bewitched Woods [BW]
43. Sky Field [SKF]
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General
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Transforming or destroying any field effect grants a x1.3 power bonus.
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Field Effect Listing
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#-------------------------------- 1. Electric Terrain [ET] --------------------------------#
"The field is hyper-charged!"
############################################################################################
(Passive effects by the field.):
*	Grounded Pokemon cannot fall asleep
*	Created by Electric Terrain (5 turns) and Ion Deluge (3 turns) on empty fields.
############################################################################################
(Overlay):
Electric Terrain:
*	Electric moves from grounded Pokemon increase in base power x1.3
*	These moves increase in base power x1.3:
		Explosion		Self Destruct		Surf			Muddy Water		Hurricane
		Smack Down		Thousand Arrows     Plasma Fists
*	These moves increase in base power x2:
        Magnet Bomb
*   If Electric Terrain is active on Shortcircuit, the boost rolls are always on the upper end(x2)
*	The ability Surge Surfer is activated
*	Galvanize's damage increase is 1.5.x
############################################################################################
(The field can be created by):
*       This field can be created from Electric Surge
*       This field can temporarily be created by Stoked Sparksurfer.
############################################################################################
(The following moves are affected by this field.):
*	Electric moves from grounded Pokemon increase in base power x1.5
*	These moves now apply additional Electric type damage:
		Explosion		Selfdestruct		Surf			Muddy Water		Hurricane
		Smack Down		Thousand Arrows     Hydro Vortex
*	Focus Punch will always fail
*	The stat-changing effect of these moves is amplified:
		Charge			Eerie Impulse
*	These moves increase in base power x1.5:
		Explosion		Self Destruct		Surf			Muddy Water		Hurricane
		Smack Down		Thousand Arrows
* 	These moves increase in base power x2:
		Magnet Bomb             Plasma Fists
*	Magnet Rise lasts for 8 turns
*	Nature Power becomes Thunderbolt
*	Camouflage changes the user's type to Electric
*	Secret Power may Paralyze
############################################################################################
(The following moves change this field):
*	These moves will terminate this field effect:
                Tectonic Rage
*       Mud Sport disables the field for as long as it's active.
############################################################################################
(The following abilities are affected by this field):
*       Galvanize boosts attacks to 1.5 instead of 1.2
*       Surge Surfer is activated
*       Comatose is disabled.
*       Gulp Missile always picks up Pikachu.
*	    Mimicry changes the user's type to Electric
############################################################################################
(The following items are affected by this field):
*       Elemental Seed boosts defense and applies to Charge to the user.

#-------------------------------- 2. Grassy Terrain [GT] --------------------------------#
"The field is in full bloom."
############################################################################################
(Passive effects by the field.):
*	Grounded Pokemon restore 1/16th max hp at the end of the turn
############################################################################################
(The field can be created by):
*	Created by Grassy Terrain and Grassy Surge(5 turns, 8 with Amplifield Rock) or Bloom Doom(3 turns) on empty fields.
############################################################################################
(Overlay):
Grassy Terrain:
*   Duration decreased to 3 turns on the following fields;
		Corrosive, Desert, Icy, Volcanic & Volcanic Top
*	Grass moves from grounded Pokemon increase in base power x1.3
*   Grounded Pokemon heal 1/16th Total HP at the end of the turn.
*   Sap Sipper heals 1/16th Total HP at the end of the turn.
*	These moves increase in base power x1.5:
		Fairy Wind		Silver Wind
*	The ability Grass Pelt is activated
############################################################################################
(The following moves are affected by this field.):
*	Grass moves from grounded Pokemon increase in base power x1.5
*	Fire moves against grounded Pokemon increase in base power x1.5
*	These moves increase in base power x1.5:
		Fairy Wind		Silver Wind
*	These moves suffer a x0.5 decrease of power:
		Muddy Water		Surf	Earthquake		Magnitude
		Bulldoze
*	The base accuracy of these moves becomes 80:
		Grass Whistle
*	These moves gain double their normal stat-changing effects:
		Growth			Coil
		(This boost will not stack with Growth's Sun boost)
*	Floral Healing restores 66% of the user's Max HP
*	Nature Power becomes Energy Ball
*	Snap Trap deals 1/6 Max HP damage per turn (from 1/8)
*	Camouflage changes the user's type to Grass
*	Secret Power may induce Sleep
*	Nature's Madness deals 75% HP damage (From 50%)
############################################################################################
(The following abilities are affected by this field):
*	The ability Grass Pelt is activated
*   Mimicry changes the user's type to Grass
*   Cotton Down lowers speed by two stages.
############################################################################################
(The following moves change this field):
*	These moves will transform this field into a Corrosive Field:		
		Sludge Wave			Acid Downpour
############################################################################################
(The following items are affected by this field):
*	Elemental Seed boosts Defense and applies Ingrain to the user
#-------------------------------- 3. Misty Terrain [MT] --------------------------------#
"Mist settles on the field."
############################################################################################
(Passive effects by the field.):
*	All Pokemon are immune to status conditions
*	Fairy type Pokemon's Sp.Def increases x1.5
############################################################################################
(The field can be created by):
*	Created by Misty Terrain (5 turns) and Mist (3 turns) on empty fields.
*	Created by Misty Surge (5 turns) on empty fields
############################################################################################
(Overlay):
Misty Terrain:
*   Fails on Corrosive Mist.
*   Grounded Pokemon are immune to status.
*	Fairy moves increase in base power x1.3
*   Dry Skin heals 1/16th Total HP at the end of the turn.
*	These moves increase in base power x1.3:
		Mystical Fire	Magical Leaf		Doom Desire     Hidden Power
		Icy Wind		Aura Sphere			Mist Ball		Steam Eruption		
		Clear Smog		Smog				Silver Wind     Moongeist Beam
*	The ability Marvel Scale is activated
*	Pixilate's damage increase is 1.5.x
############################################################################################
(The following moves are affected by this field.):
*	Dragon moves decrease in base power x0.5
*   Fairy moves increase in base power x1.5
*	These moves increase in base power x1.5:
		Mystical Fire	Magical Leaf		Doom Desire
		Icy Wind		Aura Sphere			Mist Ball		Steam Eruption		
		Clear Smog		Smog				Silver Wind     Strange Steam
*	These moves suffer a x0.5 decrease of power:
		Dark Pulse		Night Daze		Shadow Ball
*	The base accuracy of these moves becomes 100:
		Sweet Kiss
*	The stat changing effect of these moves is amplified:
		Cosmic Power		Aromatic Mist
* 	Sweet Scent lowers Defense and SpDef
*	Wish restores 75% of the user's Max HP (from 50%)
* 	Aqua Ring restores 1/8 Max HP each turn (from 1/16)
* 	Prevents use of Selfdestruct and Explosion		
*	Nature Power becomes Mist Ball
*	Camouflage changes the user's type to Fairy
*	Secret Power may lower Special Attack		
############################################################################################
(The following abilities are affected by this field):
*	The ability Marvel Scale is activated
*	The ability Water Compaction is activated
*	Soul Heart additionally boosts Sp. Def on use
*	Pokemon with the ability Dry Skin recover 1/16 Max HP each turn
*	Pixilate's base power boost becomes x1.5 (from x1.2)
*	Mimicry changes the user's type to Fairy
*   Pastel Veil halves the damage taken from Poison Type attacks for user and allies.
############################################################################################
(The following moves change this field):		
*	These moves will terminate this field effect:
		Whirlwind		Gust			Razor Wind		Hurricane			Defog
		Tailwind			Twister     Supersonic Skystrike
*	These moves will transform this field into a Corrosive Field after two uses(one for Acid Downpour):		
		Clear Smog		Smog			Poison Gas			Acid Downpour
############################################################################################
(The following items are affected by this field):
*	Elemental Seed boosts Sp. Def and applies Healing Wish to the user

#-------------------------------- 4. Dark Crystal Cavern [DCC] --------------------------------#
"Darkness is gathering..."
############################################################################################
(The following moves are affected by this field.):
*	These moves increase in base power x1.5:
		Dark Pulse		Night Daze		Night Slash		Shadow Ball		Shadow Claw
		Shadow Force		Shadow Sneak		Shadow Punch		Aurora Beam		Signal Beam
		Flash Cannon		Luster Purge		Dazzling Gleam		Mirror Shot		Doom Desire
		Technoblast 		Power Gem               Moongeist Beam          Shadow Bone
		Black Hole Eclipse  Menacing Moonraze Maelstrom
*	These moves increase in base power x2:
        Prismatic Laser         
*	These moves gain double their normal stat-changing effects:
		Flash
*	The base accuracy of these moves becomes 100:
		Dark Void
*	Solar Beam and Solar Blade always fail.
*       Enables Aurora Veil
*	Moonlight restores 75% of the user's Max HP
* 	Nature Power becomes Dark Pulse
*	Camouflage changes the user's type to Dark
*	Secret Power may lower Accuracy
*	Synthesis and Morning Sun restores 25% of the user's Max HP
############################################################################################
(The following abilities are affected by this field):
*   Prism Armor and Shadow Shield Pokemon take x0.5 decreased damage
############################################################################################
(The following moves change this field):
* 	Temporarily transformed by sunny weather into Crystal Cavern
*	Two uses of these moves will transform this field into a Cave:	
		Earthquake		Bulldoze		Magnitude		Tectonic Rage
############################################################################################
(The following items are affected by this field):
*	Magical Seed boosts Sp.Def and applies Magic Coat to the user
#-------------------------------- 5. Chess Board [CB] --------------------------------#
"Opening variation set."
############################################################################################
(The following moves are affected by this field.):
*	These moves become 'Chess Attacks,' gaining a x1.5 increase in power(Barrage increases x2) and applying additional Rock type damage. 
		Psychic			Strength			Ancient Power			Continental Crush
        Barrage         Rock Throw          Gilded Arrow
*	These moves increase in base power x1.5:
		Fake Out			Feint			Feint Attack
        Sucker Punch        
*   The following moves leave the user susceptible to critical hits:
        Stomping Tantrum    Outrage
        Thrash
*   These moves protect from all moves, attacking or otherwise.
        King's Shield       Obstruct
*	Trick Room lasts for 8 turnsR     
*   False Surrender applies taunt.
*   No Retreat now raises Attack, Special Attack and Speed by two stages, but lowers Defense and Special Defense by 1.
*	Nature Power becomes Ancient Power
*	Camouflage changes the user's type to Psychic
*	Secret Power may lower Defense   
############################################################################################
(The following abilities are affected by this field):
*	Chess Attacks deal x2 damage to Pokemon with the following abilities:
		Oblivious			Simple			Unaware			Klutz 
        Defeatist
*	Chess Attacks deal x2 damage to Pokemon suffering from Confusion
		(This does not stack with the above abilities)
*	Chess Attacks deal x0.5 damage to Pokemon with the following abilities:
		Adaptability		Synchronize		Anticipation		Telepathy
*	Pokemon with Stance Change boost and lower Attack and Defense one stage when switching between respective forms
*   Merciless gives an increased chance to crit, the lower the HP of the opponent is.
*   Reckless and Gorilla Tactics boost all of the users moves by x1.2 but leaves user open to critical hits. 
*   Pokemon with Klutz fail at using Chess Attacks.
*   Queenly Majesty Pokemon deal x1.5 damage
*   Illusion Pokemon deal x1.2 damage while Illusion is active.
*   Competitive Pokemon deal more damage proportional to how much HP they have left. Normal effect is negated.
*   Stall raises the user's defenses on entry.
############################################################################################
(The stat changing effect of these moves is affected by this field):
*	These moves gain double their normal stat-changing effects:
		Calm Mind	  Nasty Plot
*   Kinesis and Telekinesis double the damage of Chess Attacks after use.	
############################################################################################
(The following items are affected by this field):
*       Synthetic Seed boosts Sp.Atk and applies Magic Coat to the user

#-------------------------------- 6. Big Top Arena [BTA] --------------------------------#
"Now presenting...!"
############################################################################################
(The following moves are affected by this field.):
*	Physical Fighting Type attacks and These moves become High Striker attacks, which have deal a random increment of damage between x0.5 and x3
		Strength			Wood Hammer		Dual Chop		Heat Crash		Sky Drop
		Bulldoze			Icicle Crash		Body Slam		Stomp			Giga Impact
		Pound			        Smack Down		Iron Tail		Meteor Mash		Crabhammer		
		Dragon Rush		        Bounce			Slam			Heavy Slam		Earthquake
		High Horse Power		Ice Hammer		Dragon Hammer		Continental Crush       Stomping Tantrum
		Grav Apple              Double Iron Bash                Brutal Swing
* 	Sound-based attacks receive a x1.5 increase in power.
*	These moves increase in base power x2:
		Payday
*	These moves increase in base power x1.5:
		Vine Whip		Power Whip		Fiery Dance		Petal Dance		
		Fly			    Acrobatics      Fire Lash 		Revelation Dance
        First Impression                Drum Beating
*	The length of Encore's effect is doubled.
*	The stat-changing effect of these moves is amplified:
		Dragon Dance		Quiver Dance		Swords Dance		Feather Dance
		Aquabatics
*	The base accuracy of these moves becomes 100:
		Sing
*	The effect of Rain Dance lasts 8 turns
*   Pay Day money drop is increased.
*   Spotlight raises the Attack and Sp. Atk of both its user and target
*	The move Belly Drum increases Defense and Sp. Def by 1 stage each
*   Clangorous Soul increases all stats by 2x but gives up 50% hp.
*	Nature Power becomes Acrobatics
*	Camouflage changes the user's type to Normal
*	Secret Power may lower Special Defense
*	The move Acrobatics will always deal double damage.
############################################################################################
(The following stats are affected by this field):
*	A Pokemon's Attack stage impacts the probability of High Striker rolls
############################################################################################
(The following abilities are affected by this field):
*	Pokemon with the abilities Sheer Force, Huge Power, Pure Power and Guts will always hit high rolls on High Striker attacks.
*   Dancer boosts Speed and Sp. Atk every time a dance move is used on its own turn.
*   Mimicry changes the users type to Normal
*   Punk Rock increases the power of sound moves by 50%
############################################################################################
(The following items are affected by this field):
*   Synthetic Seed boosts Attack and applies Helping Hand to the user
#--------------------------- 7. Volcanic Field [VF] --------------------------------#
"The field is molten!"
############################################################################################
(Passive effects by the field.):
* 	Grounded non-Fire types take type-scaling Fire damage at the end of each turn
*	Pokemon with the following abilities are immune to the field damage:
		Magma Armor		Flame Body		Flash Fire		Flare Boost		Water Veil
 		Heatproof
*	Pokemon in an Aqua Ring are immune to the field damage
*	Pokemon with the following abilities take x2 field damage:
		Ice Body			Leaf Guard		Grass Pelt
*       Hail is terminated.
*   Burned up Pokemon regain their type at the end of the turn.
############################################################################################
(The following moves are affected by this field.):
*	Created for 5 turns by Grass Pledge + Fire Pledge(8 with the Amplifield Rock)
*	Fire moves from grounded Pokemon increase in base power x1.5		
*	Grass moves against grounded Pokemon decrease in base power x0.5
*	Ice moves decrease in base power x0.5
*	Fluffy Pokemon take 2x Field Damage
*	The base accuracy of these moves becomes 100:
		Will-O-Wisp
*	No Pokemon can be frozen
*	These moves gain double their normal stat-changing effects:
		Smokescreen
*	These moves increase in base power x1.5 and apply additional Fire type damage:
		Smack Down		Thousand Arrows		Rock Slide
*	These moves increase in base power x2 and apply additional Fire type damage:
		Smog			Clear Smog
*	Nature Power becomes Flamethrower
*	Camouflage changes the user's type to Fire
*	Secret Power may Burn
############################################################################################
(The following abilities are affected by this field):
*	The abilities Flash Fire, Flare Boost, and Blaze are activated
*	Magma Armor boosts Defense by one stage upon switchin
*   Solar Idol is activated.
*   Steam Engine raises speed at the end of every turn by 1 stage.
*   Tar Shot increases field damage taken by x2
*   Ice Face melts instantly upon being switched in
*   Mimicry changes the users type to Fire
############################################################################################
(The following moves change this field):
*	These moves will change this field into a Cave field
		Surf			Muddy Water		Gust			Whirlwind
		Razor Wind		Defog			Sand Tomb		Water Sport		Water Pledge
		Hurricane	    Water Spout		Tailwind    Sparkling Aria  Continental Crush
		Hydro Vortex    Oceanic Operetta        Blizzard
*   Sand and Rain weather effects change the field into Cave field.
############################################################################################
(The following items are affected by this field):
*       Elemental Seed boosts Sp.Atk, Atk, and Speed and applies Fire Spin to the user
#--------------------------- 8. Swamp Field [SF] --------------------------------#
"The field is swamped."
############################################################################################
(Passive effects by the field.):
*	At the end of each turn the speed of each grounded Pokemon is reduced one stage
*	Sleeping Pokemon suffer 1/16 Max HP damage each turn
*   Pokemon under the effects of Trapping moves lose double speed at the end of the turn.
*   Sleeping Pokemon under the effect of Trapping moves take double damage.
############################################################################################
(The field can be created by):
*	Created by Water Pledge + Grass Pledge
*	Poison moves against grounded Pokemon increase in base power x1.5
############################################################################################
(The following moves are affected by this field.):
*	These moves increase in base power x1.5:
		Mud Bomb 		Mud Shot		Mud Slap 		Muddy Water 		Surf			
		Sludge Wave 		Gunk Shot 		Brine 			Smack Down		Thousand Arrows
		Hydro Vortex
*   These moves deal part Water Type damage:
        Smack Down      Thousand Arrows
* 	Prevents use of Selfdestruct and Explosion
*	Nature Power becomes Muddy Water
*	Camouflage changes the user's type to Water
*	Secret Power may lower Speed
* 	Aqua Ring restores 1/8 Max HP each turn (from 1/16)
*   Strength Sap heals 30% more HP	
*	The base accuracy of these moves becomes 100:
		Sleep Powder	
*	Ingrain damages its user instead of heals, unless the user is Poison or Steel type.
############################################################################################
(The following abilities are affected by this field):
*	Pokemon with the following abilities are immune to the field slow:
		Clear Body		Quick Feet		Swift Swim		White Smoke
		Propellor Tail
*	The effect of Gooey is doubled.
*   Activates Water Compaction each turn
*	Pokemon with the ability Dry Skin recover 1/16 Max HP each turn
*   Gulp Missile always picks up Arrokuda
*   Mimicry changes the user's type to Water.
############################################################################################
(The following items are affected by this field):
*       Telluric Seed boosts Defense and Sp. Def and applies Ingrain to the user
#--------------------------- 9. Rainbow Field [RBF] --------------------------------#
"What does it mean?"
############################################################################################
(Passive effects by the field.):
*	The secondary effect chance of all moves is doubled
* 	Sleep Pokemon recover 1/16 Max HP each turn
############################################################################################
(The field can be created by):
*	Created by Fire Pledge + Water Pledge, or by cancelling Rainy or Sunny weather with its opposite
############################################################################################
(The following moves are affected by this field.):
*	Special Normal moves increase in base power x1.5 and apply damage of a random type
*	These moves increase in base power x1.5:
		Silver Wind		Mystical Fire 		Dragon Pulse 		Tri Attack 		Sacred Fire 
		Fire Pledge		Water Pledge		Grass Pledge		Aurora Beam 		Judgment 
		Relic Song		Hidden Power 		Secret Power 		Weather Ball 		Mist Ball 
		Heart Stamp 		Moon Blast		Zen Headbutt            Sparkling Aria      Fleur Cannon
		Prismatic Laser         Twinkle Tackle
*	These moves suffer a x0.5 decrease of power:
		Dark Pulse		Night Daze		Shadow Ball		Never-ending Nightmare
*	The following moves' stat-boosting effect is amplified:
		Meditate			Cosmic Power
*	Sonicboom deals 140 flat HP damage
*   Life Dew restores 50% of the user's Max HP
*	Wish restores 75% of the user's Max HP (from 50%)
*       Enables Aurora Veil
*	Nightmare and Bad Dreams have no effect.
*	Nature Power becomes Aurora Beam
*	Camouflage changes the user's type to Dragon
*	Secret Power may inflict any status randomly
############################################################################################
(The following abilities are affected by this field):
*	Prism Armor Pokemon take x0.5 decreased damage
*   Soul Heart additionally boosts Sp. Def on use
*   Pastel Veil halves damage from Poison type attacks.
*	Cloud Nine will randomly boost one stat at the end of each turn
* 	The ability Marvel Scale is activated
*   Mimicry changes the user's type to Dragon.
*	Wonderskin will evade all status moves (from 50%)
############################################################################################
(The following moves change this field):
*	Terminated by Sand and Hail
############################################################################################
(The following items are affected by this field):
*       Magical Seed boosts Sp.Atk and applies Healing Wish to the user
#--------------------------- 10. Corrosive Field [CF] --------------------------------#
"The field is corrupted!"
############################################################################################
(Passive effects by the field.):
* 	Contains entry hazard dealing type-scaling Poison damage to grounded non Poison and Steel types
*	Sleeping non-Poison/Steel Pokemon without Wonder Guard suffer 1/16 Max HP damage each turn
*	Ingrain and Grass Pelt damage their users each turn
############################################################################################
(The following moves are affected by this field.):
*	Grass type attacks deal additional poison type damage
*	These moves deal additional Poison type damage and increase power x1.5:
		Smack Down		Mud Slap			Mudshot			Muddy Water		Mud Bomb
		Whirlpool	    Thousand Arrows     Apple Acid
*	These moves increase in base power x2: 
		Grass Knot 		Acid 			Acid Spray
		Snap Trap
*	The stat changing effect of these moves is amplified:
		Acid Armor		
*	Floral Healing additionally poisons its target
*	Activates Venom Drench and Venoshock
*	The base accuracy of these moves becomes 100:
		Sleep Powder		Poison Powder		Stun Spore		Toxic
*	Toxic Spikes cannot be absorbed
*	Nature Power becomes Acid
*	Camouflage changes the user's type to Poison
*	Secret Power may Poison
############################################################################################
(The following abilities are affected by this field):
*	Pokemon with the following abilities ignore entry damage:
		Toxic Boost		Poison Heal		Immunity			Wonder Guard
		Pastel Veil
*   Corrosion Pokemon deal x1.5 damage
*   Activates Merciless
*   Mimicry changes the user's type to Poison
*	The abilities Poison Heal and Toxic Boost are activated for grounded Pokemon
############################################################################################
(The following moves change this field):
*	These moves will transform this field into Grassy Terrain:
		Seed Flare		Purify
############################################################################################
(The following items are affected by this field):
*       Telluric Seed boosts Attack and applies Baneful Bunker to the user
#--------------------------- 11. Corrosive Mist Field [CMF] --------------------------------#
"Corrosive mist settles on the field!"
############################################################################################
(Passive effects by the field.):
*	All Pokemon are poisoned at the end of each round if Neutralising Gas is not active.
*	Aqua Ring and Dry Skin damage their users each turn
		Poison Types will be healed by Dry Skin instead
*	The abilities Poison Heal and Toxic Boost are activated
############################################################################################
(The following moves cause the field to react):	
*	These moves will terminate this field effect, KOing all active Pokemon:
		Heat Wave		Eruption			Lava Plume		Searing Shot		Fire Pledge
		Flame Burst		Selfdestruct 		Explosion       Inferno Overdrive
* 	Pokemon using Endure, or having Sturdy may survive the field-termination damage with 1 HP from full health.
*	Pokemon behind protect moves including Wide Guard, or that having the ability Flash Fire are immune to the field-termination damage.
############################################################################################
(The following moves are affected by this field.):
*	Fire moves increase in base power x1.5
*	Special Flying attacks and These moves deal additional Poison type damage:
		Bubble			Bubble beam		Energy ball			Sparkling Aria
		Apple Acid
*	These moves increase in base power x1.5:
		Smog 			Clear Smog 		Acid Spray 		Bubble 			Bubble Beam
		Sparkling Aria  Apple Acid      Oceanic Operetta
*	The stat changing effect of these moves is amplified:
		Acid Armor		Smokescreen
*	Activates Venom Drench and Venoshock
*   Floral Healing additionally poisons its target
*   Life Dew additionally poisons the targets.
*	The base accuracy of these moves becomes 100:
		Toxic
*	Nature Power becomes Acid Spray
*	Camouflage changes the user's type to Poison
*	Secret Power may Poison
############################################################################################
(The following abilities are affected by this field):
*	The ability Aftermath damages for 50% HP (from 25%)
*   Mimicry changes the user's type to Poison
*   Activates Water Compaction on send out
*   Corrosion Pokemon deal x1.5 damage
*	Activates Merciless
############################################################################################
(The following moves change this field):
*	These moves will terminate this field effect:
		Gust 			Whirlwind 		Defog 			Hurricane 		Tailwind 
		Razor Wind 		Twister         Supersonic Skystrike
*	These moves will transform this field into a Corrosive Field:		
		Gravity	        
############################################################################################
(The following items are affected by this field):
*       Elemental Seed boosts Attack and Sp.Atk and badly poisons the user

#--------------------------- 12. Desert Field [DF] --------------------------------#
"The field is rife with sand."
############################################################################################
(Passive effects by the field.):
*	Sunny Day, Drought, Sand Storm and Sandstream last for 8 turns
*	Ground type Pokemon's Sp.Def increases x1.5
*	Sandstorm deals 1/8 Max HP damage per turn (from 1/16)	
*	When Sunny Day is active:
	*	Grass and Water-type Pokemon take 1/8 Max HP damage at the end of the turn
	*	Grass and Water-type Pokemon are healed by Water-type moves (similar to dry skin)
        *       Dry Skin damages its user each turn
############################################################################################
(The following moves are affected by this field.):
*	Water-type moves from grounded Pokemon decrease base power x0.5 (excluding Scald and Steam Eruption)
*	Electric moves against grounded Pokemon decrease base power x0.5
*	These moves increase in base power x1.5:
		Heat Wave 		Needle Arm 		Pin Missile 		Dig 			Sand Tomb
		Thousand Waves	Burn up		    Scald		        Steam Eruption
*	The stat changing effect of these moves is amplified:
		Sand Attack
*	Nature Power becomes Sand Tomb
*       Shore up restores 66% HP (from 50%)
*	Sand Tomb deals 1/6 Max HP damage per turn (from 1/8)
*	Soak and Aqua Ring fail
*   Arenite Wall lasts 8 turns
*   Arenite Wall works without the need for a Sandstorm
*	Camouflage changes the user's type to Ground
*	Secret Power may lower Accuracy
############################################################################################
(The following abilities are affected by this field):
*	The abilities Solar Idol, Sand Veil, Sand Rush and Sand Force are activated
*   Mimicry changes the user's type to Ground
*	Sand Spit lowers accuracy of foes upon activation.
*   Solar Idol is activated.
*   Pokemon that gain Wandering Spirit lose speed every turn.
############################################################################################
(The following items are affected by this field):
* 	Telluric Seed boosts Defense, Sp.Def and Speed and applies Sand Tomb to the user
#--------------------------- 13. Icy Field [IF] --------------------------------#
"The field is covered in ice."
############################################################################################
(The following moves are affected by this field.):
*	Hail lasts for 8 turns	
*	Grounded Pokemon increase Speed when using the following moves
		All attacking, physical-contact priority moves
		Feint			Rollout			Steamroller		Defense Curl
		Lunge
*	Ice type attacks have a double chance to freeze
*	Ice moves increase in base power x1.5
*	Fire moves decrease in base power x0.5
*	These moves suffer a x0.5 decrease of power:
		Scald			Steam Eruption
*	Rock-type attacks become Ice-type attacks.
*	Burn damage is halved
*	Nature Power becomes Ice Beam
*	Camouflage changes the user's type to Ice
*	Secret Power may Freeze
*	Enables Aurora Veil
############################################################################################
(The following abilities are affected by this field):
*	Activates Ice Body and Snow Cloak
*	Refrigerate's base power boost becomes x1.5 (from x1.2)
*	Liquid Voice's makes attacks Ice type instead of Water.
*   Activates Slush Rush
*   Mimicry changes the user's type to Ice
############################################################################################
(The following moves change this field):
*	These moves will transform this field into the Water Surface. If the field was originally Cave it returns to that instead.
		Heat Wave		Flame Burst		Lava Plume		Eruption		Searing Shot
		Fire Pledge		Inferno Overdrive       Magma Drift  
*	These moves will transform this field to the Cave Field. If the field was originally Water or Murkwater Surface, it returns to those instead.
		Earthquake		Magnitude		Bulldoze     Tectonic Rage
*   If a field exists beneath the Icy Field, and that field is either Water Surface or Murkwater Surface then these moves transform this field:
        Dive
############################################################################################
(The following items are affected by this field):
*	Elemental Seed boosts Speed two stages
#--------------------------- 14. Rocky Field [ROF] --------------------------------#
"The field is littered with rocks."
############################################################################################
(The following moves are affected by this field.):
*	While a substitute is up or evasion is increased, Pokemon may dodge Bulletproof-blockable attacks behind rocks. 
*	These moves apply additional Rock type damage and increase in base power x1.5:
		Earthquake		Magnitude		Rock Climb		Strength		Bulldoze
		Accelerock
*	Rock moves increase in base power x1.5
*	These moves increase in base power x2:
		Rock Smash
*	The stat-changing effect of these moves is amplified:
		Rock Polish
*   Arenite Wall lasts 8 turns
*   Arenite Wall works without the need for a Sandstorm
*	Stealth Rock damage is doubled
*	Nature Power becomes Rock Smash
*	Camouflage changes the user's type to Rock
*	Secret Power may Flinch
############################################################################################
(The following abilities are affected by this field):
*	Missing a physical contact attack causes 1/8 Max HP recoil damage
		Does not effect Rock Head Pokemon
		Pokemon with Gorilla Tactics take double recoil damage
* 	Flinched Pokemon suffer 1/16 Max HP damage
		Does not affect Sturdy or Steadfast Pokemon
*   Long Reach drops accuracy by x0.9
############################################################################################
(The following items are affected by this field):
*       Telluric Seed boosts Defense and Sp.Def and damages the user with Stealth Rocks
#--------------------------- 15. Forest Field [FOF] --------------------------------#
"The field is abound with trees."
############################################################################################
(The following moves are affected by this field.):
*	Grass and special Bug moves increase in base power x1.5
*   Strength Sap heals 30% more HP
*	Infestation deals 1/6 Max HP damage per turn (from 1/8)
*	These moves increase in base power x2:
		Attack Order
*   These moves increase in power x1.5
        Grav Apple.
*	These moves deal additional Grass type damage and increase power x1.5 (Cut is x2):
		Cut		Slash		Air Slash		Gale Strike		Fury Cutter
		Air Cutter		    Psycho Cut      Breaking Swipe
*	These moves suffer a x0.5 decrease of power:
		Surf			Muddy Water
*   Nature's Madness deals 75% HP damage (from 50%)
*	Forest's Curse additionally Curses the target
*	Heal Order restores 66% of the user's Max HP (from 50%)
*	Nature Power becomes Wood Hammer
*	Ingrain's healing effect is doubled
*	Camouflage changes the user's type to Bug
*	Secret Power may induce Sleep
############################################################################################
(The stat changing effect of these moves is affected by this field):
*	The stat changing effect of these moves is amplified:
		Growth			Defend Order
*	Sticky Web's effect is doubled.
############################################################################################
(The following abilities are affected by this field):
*	Activates Overgrow, Swarm, Grass Pelt and Leaf Guard
*	Long Reach Pokemon suffer a x0.9 accuracy loss
*	Sap Sipper gradually restores HP
*	Effect Spore's activation chance is doubled to 60%
*   Mimicry changes the users type to Bug
############################################################################################
(The following items are affected by this field)
*	Telluric Seed boosts Attack and applies Spiky Shield to the user

#--------------------------- 16. Volcanic Top Field [VTF] --------------------------------#
"The mountain top is super-heated!"
############################################################################################
(Passive effects by the field.):
*   Burned up Pokemon regain their type at the end of the turn.
############################################################################################
(The following moves are affected by this field.):
*	Tailwind lasts 6 turns and creates Strong Winds for its duration
*   Thunder never misses.
*	Hail is terminated
*	Fire moves increase in base power x1.2
*	Ice moves decrease in base power x0.5
*	Water moves from grounded Pokemon decrease in base power x0.9
*	These moves suffer a x0.555 decrease of base power (totaling x0.5) and generate steam at the end of the attack, once per turn, lowering all active Pokemon's accuracy one stage:
		Surf			Muddy Water		Water Pledge		Water Spout		Water Sport
		Sparkling Aria  Oceanic Operetta                    Hydro Pump      Hydro Vortex
*	The following moves increase in base power x1.3:
		Eruption		Heat Wave		Magma Storm		Lava Plume		Magma Drift
*	These moves increase in base power x1.667 (totaling x1.5):
		Steam Eruption
*	The following moves gain an additional Fire-typing:
		Explosion   Self Destruct           Dig             Dive            Seismic Toss
		Magnet Bomb Egg Bomb
*   The following moves increase in power x1.5 and gain additional fire-typing
		Ominous Wind		Silver Wind		Razor Wind		Icy Wind		Gust
		Twister		        Precipice Blade Smog		    Clear Smog
*	These moves increase in base power x1.5
		Thunder                
*   Stealth Rocks deal Fire Typed damage.
*	Smokescreen has its effect doubled
*	Poison Gas causes badly poisoned status
* 	Outrage, Thrash, and Petal Dance fatigue after a single turn
*	Nature Power becomes Eruption
*	Camouflage changes the user's type to Fire
*	Secret Power may Burn
############################################################################################
(The following moves change this field):
*	These moves transform the field into Sky field:
		Fly		Bounce      Heavenly Wing
*	These moves will transform the field into a Mountain Field:	
		Blizzard	Glaciate		Subzero Slammer
############################################################################################
(The following moves cause the field to react):	
*	The following moves cause the volcano to erupt:
		Bulldoze		Earthquake		Magnitude		Eruption		
        Precipice Blades Lava Plume     Magma Drift     Earth Power
*	Eruptions will deal 25% of damage to pokemon weak to fire, 12.5% to pokemon neutral to fire, and 6.25% to pokemon resistant to fire.
*	The field is cleared of hazards and Leech Seed after an eruption
*	Desolate Land causes an eruption at the end of the turn
*   Pokemon with Tar Shot active take an extra 25% max HP damage from Volcanic Eruptions.
*	Sleeping Pokemon are woken up after an eruption, unless they have Soundproof
*	Fire-type pokemon and pokemon with the following abilities/moves will take no damage from the eruption:
		Magma Armor		Flash Fire		Flare Boost		Blaze		Flame Body
		Solid Rock		Sturdy		Battle Armor		Shell Armor		Water Bubble
		Magic Guard		Wonder Guard		Prism Armor		Aqua Ring		Wide Guard
############################################################################################
(The following abilities are affected by this field):
*	Activates Gale Wings during Strong Winds
*	Magma Armor raises Defense and Special Defense after an eruption, as well as making them immune to fire-typed moves.
*	Flare Boost raises Special Attack one stage after an eruption
*	Flash Fire and Blaze are activated after an eruption
*   Solar Idol is activated.
*   Steam Engine raises Speed at the end of every turn.
*	Mimicry changes the user's type to Fire
*   Ice Face melts on entry.
############################################################################################
(The following items are affected by this field):
*	Telluric Seed boosts Defense and applies Shell Trap to the user
#--------------------------- 17. Factory Field [FAF] --------------------------------#
"Machines whir in the background."
############################################################################################
(The following moves are affected by this field.):
*	Electric moves increase in base power x1.2
*	Gear Up's effect is doubled, and additionally boosts its user
*	These moves increase in base power x1.5:
		Steam Roller		Techno Blast
*	These moves increase in base power x2:
		Flash Cannon 		Gyro Ball 		Gear Grind 		Magnet Bomb
		Double Iron Bash
*   Steel Beam's recoil is set to 25%
*	The stat changing effect of these moves is amplified:
		Metal Sound 		Iron Defense 		Shift Gear 		Autotomize
*	Magnet Rise lasts for 8 turns
*	Nature Power becomes Gear Grind
*	Camouflage changes the user's type to Steel
*	Secret Power may reduce Attack
############################################################################################
(The following moves change this field):
*	These moves will transform this field into a Short-circuit Field:		
		Discharge		Explosion 		Selfdestruct 		Magnitude 		Fissure
 		Earthquake 		Ion Deluge		Bulldoze			Tectonic Rage   Gigavolt Havoc
		Overdrive       Aura Wheel
		Discharge additionally can potentially alternate between the Short-circuit Field and the Factory Field for each instance of damage per attack in double battles
############################################################################################
(The following abilities are affected by this field):
*   Galvanize's boost becomes x1.5 (from x1.2)
*	Steelworker's damage boost becomes x2 (from x1.5)
*   Download's boost is doubled.
*   Motor Drive's speed boosting effect is doubled.
*   Technician activates with moves of Base Power of 80 or below.
*   Gulp Missile always grabs Pikachu.
*	Mimicry changes the user's type to Steel
############################################################################################
(The following items are affected by this field):
*       Synthetic Seed boosts Sp. Atk and applies Laser Focus to the user
#--------------------------- 18. Short-circuit Field [SCF] --------------------------------#
"Bzzt!"
############################################################################################
(The following moves are affected by this field.):
*	Electric attacks amplify a random increment of base power between x0.5 and x2
*	These moves increase in base power x1.5:
		Dazzling Gleam      Flash Cannon
*   Steel Beam increases in BP by 1.667x and instantly KO's the user. Deals Steel & Electric type damage.
*	These moves increase in base power x1.3:
		Dark Pulse		Night Daze		Night Slash		Shadow Ball		Shadow Claw
		Shadow Force		Shadow Sneak		Shadow Punch		Shadow Bone
		Phantom Force
*	These moves deal additional Electric type damage and increase power x1.5:	
		Surf 			Muddy Water		Gyro Ball 		Magnet Bomb 	
 		Gear Grind		Hydro Vortex
*	The stat changing effect of these moves is amplified:
		Metal Sound		Flash
*	The base accuracy of these moves becomes 80:
		Zap Cannon
*	Magnet Rise lasts for 8 turns
*	Nature Power becomes Discharge
*	Camouflage changes the user's type to Electric
*	Secret Power may Paralyze
############################################################################################
(The following moves change this field):
*	These moves will transform this field into a Factory Field:		
		Charge Beam		Discharge		Wild Charge		Parabolic Charge		Ion Deluge
		Gigavolt Havoc  Overdrive       Aura Wheel
	Discharge additionally can potentially alternate between the Short-circuit Field and the Factory Field for each instance of damage per attack
############################################################################################
(The following abilities are affected by this field):
*	Static's activation chance is doubled to 60%
*	Volt Absorb gradually restores HP
*	Activates Plus and Minus
*	Activates Surge Surfer
*   Download boosts both attacking stats.
*   Gulp Missile always grabs Pikachu.
*	Mimicry changes the user's type to Electric
*   Galvanize's boost becomes x2 (from x1.2)
*	Steelworker additionally makes all Steel type attacks gain Electric typing
############################################################################################
(The following items are affected by this field):
*   Synthetic Seed boosts Sp. Def and applies Magnet Rise to the user
#--------------------------- 19. Wasteland [WL] --------------------------------#
"The waste is watching..."
############################################################################################
(The following moves are affected by this field.):
*	Entry hazards are consumed at the end of the turn, returning a special effect to the side they were on:
		Stealth Rocks deal type-scaling Rock damage double the normal effect to Pokemon
		Spikes deal 33% max HP to grounded Pokemon
		Toxic Spikes deal 12.5% max HP to grounded non-Poison/Steel types, and inflicts poison.
		Sticky Web severely lowers Pokemon's speed
*	These moves increase in base power x1.5:
		Vine Whip		Power Whip
*	Activates Venom Drench and Venoshock		
*	These moves increase in base power x1.5 and deal additional Poison type damage:
		Mud Bomb		Mud Slap			Mud Shot
*	These moves suffer a x0.25 decrease in power:
		Magnitude		Earthquake		Bulldoze
*	Nature Power becomes Gunk Shot
*	Camouflage changes user's type to Poison
*	Secret Power may inflict Burn, Paralysis, Freeze or Poison
*	Spit-up gains a x2 boost in power
*	Swallow's healing effect is doubled, curing the user of status at maximum stock
*	These moves gain a boost of x1.2 and have a chance to inflict a random status condition on any non-poison/steel targets without Immunity, Poison Heal or Toxic Boost
		Gunk Shot 		Sludge			 Sludge Wave		 Sludge Bomb    Acid Downpour
		Octazooka
*	Acid Downpour additionally applies a random status to non-Poison/Steel types
############################################################################################
(The following abilities are affected by this field):
*	Effect Spore, Poison Point and Stench's activation chances are doubled
*	Liquid Ooze deals double damage
*	Activates Poison Heal and Toxic Boost
*	Gooey additionally poisons on contact
*   Pokemon with Corrosion may trigger the field's random statuses on any Pokemon regardless of typing.
*   Activates Merciless
############################################################################################
(The following items are affected by this field):
*   Telluric Seed boosts Atk and Sp Atk and applies a random status to the user
#--------------------------- 20. Ashen Beach [AB] --------------------------------#
"Ash and sand line the field."
############################################################################################
(Passive effects by the field.):
*	Fighting types are immune to confusion
*	Pokemon with the following abilities ignore accuracy and evasion changes when attacking, unless an opponent has Unnerve
		Own Tempo		Inner Focus			Pure Power		Steadfast
############################################################################################
(The following moves are affected by this field.):
*	These moves stir up ash, lowering all active Pokemons' accuracy one stage at the end of the attack, once per turn:
		Special Flying attacks
		Twister			Fire Spin			Leaf Tornado		Razor Wind		Whirlpool
*	The following moves' stat-boosting effect is amplified:
		Calm Mind		Sand Attack		Kinesis			Meditate
*	Sand Storm and Sandstream last for 8 turns
*	Psych-up cures the user's status		
* 	Focus Energy boosts the critical hit rate 3 stages (from 2)		
*	These moves increase in base power x2:
		Mud Slap			Mud Shot		Mud Bomb
	    Sand Tomb
*	These moves increase in base power x1.5 and apply Fighting/Psychic type damage
		Strength
*	These moves increase in base power x1.5:
		Hidden Power		Land's Wrath		Surf			Muddy Water		Thousand Waves
*	These moves increase in base power x1.3:
		Zen Headbutt		Stored Power		Aura Sphere		Focus Blast
*	These moves increase in base power x1.2:
		Psychic		
*	Pokemon trapped in Sand Tomb suffer an accuracy drop each turn.
*   Arenite Wall lasts 8 turns
*   Arenite Wall works without the need for a Sandstorm
*	Nature Power becomes Meditate
*	Camouflage changes user's type to Ground
*	Secret Power may lower accuracy
*   Shore up restores 75% HP (from 50%)
############################################################################################
(The following abilities are affected by this field):
*	Activates Sand Veil, Sand Rush and Sand Force
*   Water Compaction additionally boosts Sp. Def on use
*	Sand Spit lowers accuracy of foes upon activation.
*   Zen Mode is active.
*   Mimicry changes the user's type to Ground
############################################################################################
(The following items are affected by this field):
*       Telluric Seed applies Focus Energy.
#--------------------------- 21. Water Surface [WS] --------------------------------#
"The water's surface is calm."
############################################################################################
(The following moves are affected by this field.):
*	Water and Electric moves increase in base power x1.5
*	Fire moves against grounded Pokemon decrease base power x0.5
*	Ground attacks always fail
*	Spikes and Toxic Spikes sink into the water, vanishing
*	Dive lasts only one turn
*   Tar Shot washes off at the end of the turn.
*   Life Dew grants the user Aqua Ring.
*	These moves increase in base power x1.5:
		Whirlpool			Dive			Surf			Muddy Water
		Sludge Wave         Hydro Vortex    Origin Pulse
*	These moves transform this field into the Underwater field:
		Dive			Gravity			Anchor Shot
		Grav Apple
*	These moves transform this field into a Murkwater Surface after two uses:
		Sludge Wave			Acid Downpour(one use)
*	Whirlpool deals 1/6 Max HP damage per turn (from 1/8) and confuses the target
*	These moves transform this field into an Icy Field:
		Blizzard			Glaciate		Subzero Slammer
*	Nature Power becomes Whirlpool
*	Camouflage changes user's type to Water
*	Secret Power may lower speed
*	Splash lowers the opponent's accuracy
* 	Aqua Ring restores 1/8 Max HP each turn (from 1/16)	
############################################################################################
(The following abilities are affected by this field):
*	Water Veil cures all status conditions
*	Activates Swift Swim, Hydration, Torrent	
*	Grounded Pokemon with Dry Skin and Water Absorb gradually restore HP
*	Shore Up activates Water Compaction
*	Schooling is active at all times
*	Activates Surge Surfer
*   Activates Water Compaction each turn
*   Steam Engine raises speed at the end of every turn.
*   Mimicry changes the users type to Water.
*   Propeller Tail increases the power of the user's priority moves by 1.5x
*   Gulp Missile always picks up Arrokuda.
############################################################################################
(The following items are affected by this field):
*	Elemental Seed boosts Sp. Def and applies Aqua Ring to the user	
#--------------------------- 22. Underwater [UW] --------------------------------#
"Blub blub..."
############################################################################################
(Passive effects by the field.):
*	All weather is annulled
*	Non-water types' Speed is quartered, except for Swift Swimmers
*	Physical, Non-Water type moves used by Non-Water types decrease in base power 0.5x
*   Pokemon with the following abilities are immune to the damage and speed decrease:
                Swift Swim              Steelworker
############################################################################################
(The following moves are affected by this field.):
*	Ground type attacks deal additional Water damage
*	Water moves increase in base power x1.5
*	Electric moves increase in base power x2
*	Fire attacks always fail
*	Water attacks deal neutral damage to Water type Pokemon
* 	Non-Water types that are weak to Water take type-scaling damage each turn
*	Whirlpool deals 1/6 Max HP damage per turn (from 1/8) and confuses the target
*	Dive lasts only one turn
*	These moves increase in base power x1.5:
		Water Pulse		
*	These moves transform this field into the Water Surface field:
		Dive			Fly			Bounce			Sky Drop		Shore Up	
*	Tar Shot fails.
*   The following moves deal part Water type damage:
        Grav Apple      Dragon Darts
*   The following moves increase in power by 2x:
        Dragon Darts    Anchor Shot
*	These moves increase in base power x2 and transform this field into a Murkwater Surface after two uses:
		Sludge Wave			Acid Downpour
*	Nature Power becomes Water Pulse
*	Camouflage changes user's type to Water
*	Secret Power may lower attack
* 	Aqua Ring restores 1/8 Max HP each turn (from 1/16)
############################################################################################
(The following abilities are affected by this field):
*	Pokemon with the following abilities are immune to the field damage:
		Magic Guard		Swift Swim
*	Pokemon with the following abilities take x2 field damage:
		Magma Armor		Flame Body
*	Water Veil cures all status conditions
*	Activates Swift Swim, Hydration, Torrent		
*	Dry Skin and Water Absorb gradually restore HP
*   Steam Engine raises speed at the end of every turn.
*   Mimicry changes the users type to Water.
*   Propellor Tail increases the power of the user's priority moves by 1.5x
*   Gulp Missile always picks up Arrokuda.
         Damage dealt is Water type scaling damage.
*	Schooling is active at all times
*	Activates Surge Surfer
*	Activates Water Compaction each turn
############################################################################################
(The following items are affected by this field):
*	Elemental Seed boosts Speed and applies Soak to the user
#--------------------------- 23. Cave [CV] --------------------------------#
"The cave echoes dully..."
############################################################################################
(The following moves are affected by this field.):
*	Ground type attacks can hit airborne Pokemon
* 	Fly and Bounce each last only one turn
*	Sky Drop always fails
*	Stealth Rock damage is doubled
*	Rock moves increase in base power x1.5
*	Non-contact Flying moves decrease in base power x0.5
* 	Sound-based attacks receive a x1.5 increase in power
*	These moves gain an additional x1.5 increase in power:
		Rock Tomb
*	Nature Power becomes Rock Tomb
*	Camouflage changes user's type to Rock
*	Secret Power may flinch
############################################################################################
(The following moves cause the field to react):	
*	Earthquake, Bulldoze, Tectonic Rage, Continental Crush and Magnitude collapse the cave after two uses, instantly KOing all active Pokemon at the end of the turn.
*	Pokemon using Endure, or having Sturdy may survive the collapse with 1 HP from full health.
*	Pokemon with Battle Armor and Shell Armor take 50% damage from the collapse.
*	Pokemon with Solid Rock or Prism Armor or Arenite Wall take 33% damage from the collapse.
*	Pokemon behind protect moves including Wide Guard, or having Bulletproof or Rock Head are immune to the collapse damage.
*   Pokemon with Stalwart are immune to the collapse damage.
############################################################################################
(The following moves change this field):
*	These moves transform this field into a Crystal Cavern:
		Power Gem		Diamond Storm
*	These moves transform this field into a Dragon's Den:
		Dragon Pulse(Two uses)		Draco Meteor 
		Devastating Drake
*	These moves transform this field into a Volcanic Field(Two uses):
		Fever Pitch		Magma Drift		Eruption		Lava Plume
		Heat Wave		Overheat		
		Fusion Flare    
*	These moves transform the field into a Corrupted Cave:
		Sludge Wave		Acid Downpour
*	These moves transform the field into the Icy Field:
		Blizzard          Subzero Slammer
############################################################################################
(The following abilities are affected by this field):
*   Punk Rock increases sound moves by 1.5x
*   Mimicry changes the users type to Rock.
############################################################################################
(The following items are affected by this field):
*	Telluric Seed boosts Defense and damages the user with Stealth Rocks
#--------------------------- 24. Glitch Field [GF] --------------------------------#
"1n!taliz3 .b//////attl3"
############################################################################################
(The field can be created by):
*	Created for 5 turns by using Conversion and Conversion2 in succession while not holding an Everstone
############################################################################################
(Passive effects by the field.):
*	The physical/special move split is undone
*	Special Attacks, for both the attacker and defender, calculate off of the higher stat between SpAtk and SpDef
############################################################################################
(The following moves are affected by this field.):
*	Fairy type attacks become Normal type
*	The type chart is altered as follows
		* Dragon always deals neutral damage
		* Bug now hits Poison types super-effectively
		* Ice now hits Fire types neutrally
		* Ghost now cannot hit psychic types
		* Poison now hits Bug types super-effectively
        * Steel types are resistant to Ghost and Dark
*	Critical hit rate increases by one stage if an attacker is faster than its target
*   Moves with a recharge turn do not need to recharge if the opponent is KO'd with it.
*   The moves Roar and Whirlwind fail. 
*   Rest heals the user when called by Sleep Talk and resets the sleep counter to 2 turns
*	Rage locks the user into the move indefinitely
*	Psychic moves increase in base power x1.2
*   The following moves increase in base power x1.3
        Techno Blast  
		Super UMD Move
* 	Blizzard is set to 90 accuracy
*	Metronome will never choose a move with less than 70 base power
*	Explosion and Selfdestruct reduce targets' defense by half
*	Nature Power becomes Metronome
*	Camouflage changes user's type to Bird
*	Secret Power may lower speed
############################################################################################
(The following abilities are affected by this field):
*	RKS System's type becomes ??? at all times
*   Mimicry changes the users type to ???.
*   Download raises both offensive stats.
############################################################################################
(The following items are affected by this field):
*	Synthetic Seed boosts Def and Sp. Def and makes user ??? type
*   Drives allow Genesect to become immune to the respective type of the drive.
#--------------------------- 25. Crystal Cavern [CC] --------------------------------#
"The cave is littered with crystals."
############################################################################################
(The following moves are affected by this field.):
*	Rock type attacks and These moves randomly gain Fire, Water, Grass, or Psychic typing, and increase in base power x1.5
		Judgment		Strength			Rock Climb
		Prismatic Laser Multi-Attack
*	Dragon moves increase in base power x1.5
*	These moves increase in base power x1.5:
		Power Gem		Diamond Storm		Ancient Power		Rock Smash		Rock Tomb
		Prismatic Laser            Luster Purge     
*	These moves increase in base power x1.3:
		Aurora Beam		Signal Beam		Flash Cannon		Dazzling Gleam
		Mirror Shot		Doom Desire	 	Technoblast	        Moongeist Beam
		Menacing Moonraze Maelstrom     Photon Geyser
*	Stealth Rocks' damage type randomly becomes Fire, Water, Grass or Psychic
* 	Nature Power becomes Power Gem
*	Camouflage changes the user's type to one of Fire, Water, Grass or Psychic
*	Secret Power may inflict a random status between Burn, Freeze, Sleep or Confusion
*	Enables Aurora Veil
*	Rock Polish additionally increases Attack and SpAtk one stage each.
############################################################################################
(The following abilities are affected by this field):
*	Prism Armor Pokemon take x0.5 decreased damage
*   Mimicry changes the users type to Rock.
############################################################################################
(The following moves change this field):
*	These moves will transform this field into a Dark Crystal Cavern:	
		Dark Pulse		Dark Void		Night Daze
*	Two uses of these moves will transform this field into a Cave:	
		Earthquake		Bulldoze		Magnitude		Tectonic Rage(one use)
############################################################################################
(The following items are affected by this field):
*	Magical Seed boosts Sp Atk and applies Magic Coat to the user
#--------------------------- 26. Murkwater Surface [MS] --------------------------------#
"The water is tainted..."
############################################################################################
(Passive effects by the field.):
*	Grounded non-Poison or Steel types take type-scaling Poison damage at the end of each turn
*	Pokemon with the following abilities are immune to the field damage:
		Immunity			Toxic Boost		Poison Heal 		Magic Guard		Wonder Guard
		Pastel Veil         Surge Surfer
*	Pokemon using Dive take x4 field damage
*	Pokemon with the following abilities take x2 field damage:
		Dry Skin			Water Absorb		Magma Armor		Flame Body
############################################################################################
(The following moves are affected by this field.):
*	Ground attacks always fail
*	Water attacks deal additional Poison type damage and increase in base power x1.5
*	Poison type attacks increase in base power x1.5
*	Electric attacks increase in base power x1.5
*	These moves deal additional Water type damage
		Sludge Wave
*	These moves deal Water/Poison type damage and increase in base power x1.5:
		Mud Bomb		Mud shot			Mud Slap			Thousand Waves	
*	These moves deal additional Poison type damage and increase in base power x1.5:
		Smack Down		Apple Acid
*	These moves increase in base power x1.5:
		Acid			Acid Spray		Brine
*   These moves poison targets:
        Tar Shot       Life Dew
*	The stat changing effect of these moves is amplified:
		Acid Armor		
*	Activates Venom Drench and Venoshock
*	Spikes and Toxic Spikes sink into the water, vanishing
* 	Nature Power becomes Sludge Wave
*	Camouflage changes the user's type to Poison
*	Secret Power may inflict poison
############################################################################################
(The following abilities are affected by this field):
*	Grounded Poison-type Pokemon with Dry Skin or Water Absorb gradually recover HP
*	The abilities Poison Heal and Toxic Boost are activated for grounded Pokemon
*	Activates Merciless
*   Mimicry changes the users type to Poison.
* 	Activates Swift Swim
*	The effect of Gooey is doubled
*	Liquid Ooze deals double damage	
*	Stench's activation chance is doubled
*   Shore Up activates Water Compaction
*   Activates Water Compaction each turn
*   Schooling is active at all times
*	Activates Surge Surfer
############################################################################################
(The following moves change this field):	
*	These moves transform this field into the Water Surface:
		Whirlpool		        Purify		    
*	These moves transform this field into an Icy Field:
		Blizzard			Glaciate			Subzero Slammer
############################################################################################
(The following items are affected by this field):
*       Elemental Seed applies Soak and Aqua Ring, and poisons the user.
#--------------------------- 27. Mountain [MTN] --------------------------------#
"High up!"
############################################################################################
(Passive effects by the field.):
*	Sunny Day, and Drought last for 8 turns
*	After three consecutive turns, Hail weather will transforms this field into a Snowy Mountain.
############################################################################################
(The following moves are affected by this field.):
*	Tailwind lasts 6 turns and creates Strong Winds for its duration
*	Rock and Flying type attacks increase in base power x1.5
*	These moves increase in base power x1.5:
		Thunder			Eruption			Avalanche		Vital Throw		Storm Throw
		Circle Throw	Ominous Wind		Razor Wind		Icy Wind			Silver Wind
		Fairy Wind		Twister
*	These moves increase in base power an additional x1.5 in Strong Winds:
		Special Flying Moves
		Ominous Wind		Razor Wind		Icy Wind			Silver Wind		Fairy Wind
		Twister				Gust
*	Thunder never misses
* 	Nature Power becomes Rock Slide
*	Camouflage changes the user's type to Rock
*	Secret Power may flinch
############################################################################################
(The following abilities are affected by this field):
*	Activates Gale Wings during Strong Winds
*	Pokemon with Long Reach deal x1.5 damage
*	Aerilate's base power boost becomes x1.5 (from x1.2)
*   Mimicry changes the users type to Rock.
############################################################################################
(The following moves change this field):
*	These moves transform the field into Sky field:
		Fly          Bounce    
        Heavenly Wing		
*	These moves transform this field into a Snowy Mountain:
		Blizzard		Subzero Slammer
*	These moves transform this field into a Volcanic Top Field:
		Lava Plume            Magma Drift             Eruption		Inferno Overdrive
############################################################################################
(The following items are affected by this field):
*	Telluric Seed boosts Attack and lowers Accuracy
#--------------------------- 28. Snowy Mountain [SM] --------------------------------#
"The snow glows white on the mountain..."
############################################################################################
(Passive effects by the field.):
*	After three consecutive turns, Sunny weather will transforms this field into a Mountain.
*	Sunny Day, Drought, Hail and Snow Warning last for 8 turns
############################################################################################
(The following moves are affected by this field.):
*	Tailwind lasts 6 turns and creates Strong Winds for its duration
*	Rock attacks deal additional Ice type damage and increase in base power x1.5
*	Rock, Ice and Flying type attacks increase in base power x1.5
*	Fire moves decrease in base power x0.5
*   Enables Aurora Veil
*	These moves increase in base power x1.5:
		Powder Snow		Avalanche		Vital Throw		Storm Throw		Circle Throw	
		Ominous Wind		Razor Wind		Silver Wind		Fairy Wind		Twister				
*	These moves increase in base power x2:
		Icy Wind			
*	These moves increase in base power an additional x1.5 in Strong Winds:
		Special Flying Moves
		Ominous Wind		Razor Wind		Icy Wind			Silver Wind		Fairy Wind
		Twister				Gust
*	These moves suffer a x0.5 decrease in power:
		Scald			Steam Eruption
*	Thunder never misses
* 	Nature Power becomes Avalanche
*	Camouflage changes the user's type to Ice
*	Secret Power may freeze
############################################################################################
(The following abilities are affected by this field):
*	Activates Ice Body and Snow Cloak
*	Refrigerate's base power boost becomes x1.5 (from x1.2)
*	Aerilate's base power boost becomes x1.5 (from x1.2)
*	Activates Slush Rush
*   Ice Scales ignores the user's Ice type weaknesses.
*   Ball Fetch gets Snowballs.
*	Pokemon with Long Reach deal x1.5 damage
*   Activates Gale Wings during Strong Winds
*   Mimicry changes the users type to Ice.
############################################################################################
(The following moves change this field):
*	These moves transform the field into Sky field:
		Fly		Bounce    
		Heavenly Wing
*	These moves will transform this field into a Mountain:
		Heat Wave		Flame Burst		Lava Plume		Searing Shot       
		Fire Pledge		Inferno Overdrive       
*	These moves will transform the field into Volcanic Top:
		Eruption                Magma Drift
############################################################################################
(The following items are affected by this field):
*       Telluric Seed boosts Sp.Atk and lowers Accuracy
#--------------------------- 29. Blessed Field [HF] --------------------------------#
"The field is blessed!"
############################################################################################
(The following moves are affected by this field.):
* 	Normal type attacks hit Ghost and Dark types for super effective damage
*	Ghost and special Dark moves decrease in base power x0.5
*	Fairy and special Normal moves increase in base power x1.5
*	Dragon and Psychic moves increase in base power x1.2
*	These moves increase in base power x1.3:
		Psystrike 		Aeroblast 		Origin Pulse 		Precipice Blades		Dragon Ascent
 		Doom Desire	 	Mist Ball		Luster Purge 		Psycho Boost 		    Spacial Rend
		Roar of Time    Crush Grip 		Secret Sword		Relic Song 		        Hyperspace Hole		
		Land's Wrath	Moongiest Beam  Sunsteel Strike		Prismatic Laser		    Fleur Cannon
		Multipulse      Genesis Supernova 
	    Behemoth Blade  Behemoth Bash
		Eternabeam      Dynamax Cannon
*	These moves increase in base power x1.5:
		Mystical Fire		Magical Leaf		Judgment		Sacred Fire
		Ancient Power
*   These moves deal super effective damage to Ghost types:
        Spirit Break
*   Life Dew's healing increases to 50%
*	Wish restores 75% of the user's Max HP (from 50%)
*	Miracle Eye additionally boosts SpAtk
*	The stat changing effect of these moves is amplified:
		Cosmic Power
*	(Ghost-type) Curses are lifted after each turn
* 	Nature Power becomes Judgment
*	Camouflage changes the user's type to Normal
*	Secret Power may lower SpAtk
*	Nature's Madness deals 75% HP damage (from 50%)
############################################################################################
(The following abilities are affected by this field):
*	Justified's effect is doubled
*	Cursed Body has no effect
*	Perish Body has no effect.
*   Power Spot increases partner's damage output by 1.5x(from 1.3x)
*   Mimicry changes the users type to Normal.
*	RKS System's type becomes Dark at all times
############################################################################################
(The following moves change this field):
*	These moves transform the field into Haunted Field:
		Curse 			Phantom Force 		Spectral Scream 	Shadow Force
		Ominous Wind 	Trick-or-Treat
############################################################################################
(The following items are affected by this field):
*	Magical Seed boosts Sp.Atk and applies Magic Coat to the user
#--------------------------- 30. Mirror Arena [MA] --------------------------------#
"Mirrors are layed around the field!"
############################################################################################
(Passive effects by the field.):
*	The critical hit rate is increased by one stage for each of the attacker's Evasion/Accuracy buffs, and the target's Evasion/Accuracy de-buffs
############################################################################################
(The following moves are affected by this field.):
*   Special non-contact attacking moves have a chance to be reflected upon a miss.
*	The following moves increase in base power x2 when reflected per the above:
		Charge Beam		Solar Beam		Psybeam			Tri-Attack		Ice Beam	
		Hyper Beam		Bubblebeam		Origin Pulse    Fleur Cannon    Moongeist Beam
*	Missing a physical contact attack causes 1/4 Max HP recoil damage
*	Light Screen and Reflect last 8 turns each and increase the user's Evasion
*	Mirror Coat increases Evasion, Defense and SpDef on successful use
*	Mirror Move increases Accuracy, Attack and SpAtk on successful use
*	Mirror Shot increases in base power x2, will never miss, and will always reduce Accuracy
*	The following moves increase in base power x1.5 and will never miss:
		Aurora Beam		Signal Beam		Flash Cannon		Luster Purge		Doom Desire
		Dazzling Gleam		Techno Blast   Prismatic Laser  Photon Geyser			
*	The stat changing effect of the following moves is amplified:
		Flash			Double Team	
*	Pokemon behind protect moves including Wide Guard, or having Shell Armor or Battle Armor are immune to the shatter damage
* 	Nature Power becomes Mirror Shot
*	Camouflage changes the user's type to Steel
*	Secret Power may lower Evasion
*	Enables Aurora Veil
*   Aurora Veil lasts 8 turns and boosts Evasion on use
############################################################################################
(The following moves change this field):
*	The following moves terminate this field effect, damaging all active Pokemon for 1/2 of their Max HP:
		Earthquake		Bulldoze			Boomburst		Hyper Voice			Magnitude
		Tectonic Rage
############################################################################################
(The following abilities are affected by this field):
*	Pokemon with the following abilities have their Evasion boosted on switch-in:
		Sand Veil			Snow Cloak		Illusion			Tangled Feet		Magic Bounce
		Color Change
*	Illuminate lowers opponents' Accuracy on switch-in
*	Magic Bounce increases Evasion on successful bounce
*   Mimicry changes the users type to Steel.
############################################################################################
(The following items are affected by this field):
*	Pokemon holding the following items have their Evasion boosted on switch-in:
		Brightpowder		Lax Incense
*	Synthetic Seed boosts Evasion two stages
#--------------------------- 31. Fairy Tale Field [FTF] --------------------------------#
"Once upon a time..."
############################################################################################
(The following moves are affected by this field.):
*	Fairy and Steel type attacks increase in base power x1.5
*	Dragon type attacks increase in base power x2
*	Steel hits Dragon types super-effectively
*	Floral Healing heals 2/3s target's HP (from 1/2)
*	Fire type attacks gain Dragon typing
*	The following moves become Steel type:
		Cut			Slash		Sacred Sword		Secret Sword
*	These moves increase in base power x1.5:
		Night Slash		Leaf Blade		Mystical Fire		Ancient Power
		Relic Song		Magical Leaf        Psycho Cut	        Sparkling Aria
		Solar Blade		Smart Strike        Moongeist Beam		Fleur Cannon
		Behemoth Bash   Behemoth Blade      Razor Shell
*	These moves increase in base power x2:
		Draining Kiss           Mist Ball
*	Crafty Shield and Flower Shield boost the user's Defense and Special Defense one stage 	
* 	King's Shield protects from all moves, attacking or otherwise
*	King's Shield additionally lowers an attacker's Special Attack 2 stages on contact
*	The stat changing effect of these moves is amplified:
		Acid Armor		Swords Dance	Noble Roar
*	Sweet Kiss and Draining Kiss cure sleep
*	Wish restores 75% of the user's Max HP (from 50%)
* 	Healing Wish boosts recipient's Attack and Special Attack
*	Miracle Eye additionally boosts SpAtk
*	Forest's Curse additionally Curses the target
*   Strange Steam always confuses.
* 	Nature Power becomes Secret Sword
*	Camouflage changes the user's type to Fairy
*	Secret Power may induce Sleep
############################################################################################
(The following abilities are affected by this field):
*	Soul Heart additionally boosts Sp. Def on use
*	Pokemon with Queenly Majesty deal x1.5 damage
*	Activates Marvel Scale
*	Mimicry changes the users type to Fairy.
*	Steely Spirit boost is now x2
*	Pokemon with Stance Change boost and lower Attack and Defense one stage when switching between respective forms
*	Pokemon with the following abilities have their Defense boosted on switch-in:
		Battle Armor		Shell Armor       
*	Pokemon with the following abilities have their Special Defense boosted on switch-in:
		Magic Guard			Magic Bounce      Mirror Armor
		Pastel Veil
*	Pokemon with the following abilities have their Special Attack boosted on switch-in:
		Magician
*   Pokemon with the following abilities have their defenses boosted on switch-in:
        Dauntless Shield    
		Power of Alchemy
*   Pokemon with the following abilities have their offenses boosted on switch-in:
        Intrepid Sword
############################################################################################
(The following items are affected by this field):
*       Magical Seed boosts Attack and applies King's Shield to the user
#--------------------------- 32. Dragon's Den [DD] ----------------------------------#
"If you wish to slay a dragon..."
############################################################################################
(Passive effects by the field.):
*   Weather and Terrain effects fail.
*   Dragon type Pokemon's Sp.Def increases x1.5
############################################################################################
(The following moves are affected by this field.):
*   Dragon type attacks increase in base power x1.5
*   Fire type attacks increase in base power x1.5
*   Rock type attacks increase in base power x1.3
*   Water and Ice type attacks decrease in base power x0.5
*   Stealth Rocks do Fire type damage.
*   These moves increase in base power x2 and apply additional Fire type damage:
	      Smack Down      Thousand Arrow
*   These moves increase in base power x2:
		  Pay Day         Dragon Ascent
		  Luster Purge    Mist Ball
*   These moves increase in base power 1.5x and deal Fire/Rock type damage:
		  Rock Climb              Strength
*   These moves deal additional Fire Type damage:
		  Earthquake         
*   These moves increase in base power x1.5:
		  Magma Storm             Mega Kick    
		  Stomping Tantrum        Earth Power             
		  Diamond Storm           Matrix Shot             
		  Shell Trap              Power Gem
		  Magma Drift             Lava Plume
*   The base accuracy of these moves becomes 100:
		  Dragon Rush
*   Fly and Bounce each last only one turn
*   Magma Storm deals 1/6 Max HP damage per turn (from 1/8)
*   The stat-changing effect of these moves is amplified:
		  Noble Roar      Dragon Dance        Coil
*   Nature Power becomes Dragon Pulse.
*   Camouflage changes the user's type to Dragon
*   Secret Power may Burn.
############################################################################################
(The following abilities are affected by this field):
*   Pokemon with the following abilities have their defenses boosted on switch-in:
        Magma Armor     
*   Pokemon with the following abilities have their defense boosted on switch-in:
        Shell Armor     
*   Shed Skin activates at the end of every turn.
*   Berserk boosts SpAtk by 2 stages.
*   Magma Armor additionally protects from Fire Attacks
*   Multiscale additionally annulls user's Dragon type's weaknesses at all times
*   Activates Marvel Scale
############################################################################################
(The following moves change this field):
*   These moves change the field into the Fairy Tale field:
        Mist Ball      
############################################################################################
(The following items are affected by this field):
*   Amulet Coin prevents the user from being statused.
*   Elemental Seed boosts Sp.Atk and applies Flash Fire boost to the user
############################################################################################
(The following fields can interact with this field):
############################################################################################
#--------------------------- 33. Flower Garden Field [FGF] --------------------------------#
"Seeds line the field."
############################################################################################
(Passive effects by the field.):
*	Starts at Stage 1 and increases to a maximum of Stage 5.
*	At Stages 3/4/5, Grass type Pokemon take damage reduced by x0.75/0.67/0.5
############################################################################################
(The following moves are affected by this field.):
*	At Stages 2/3/4/5, Grass type attacks increase in base power x1.2/1.5/2/3
*	At Stages 2/4 Bug type attacks increase in base power x1.5/2
* 	These moves grow the field one stage on use:
		Rototiller		Flower Shield	Rain Dance	Sunny Day	Growth
		Ingrain         Grassy Terrain
*	The stat-changing effect of these moves is amplified:
		Rototiller   
*	Growth's effect increases (x2, x3) at stages (1, 3)
*	At Stage 2 and later, Cut hits Grass types for super effective damage
*	At Stage 2 and later, these moves increase in base power x1.5
		Cut
*	Rototiller additionally boosts user's Attack and Special Attack
*	At Stage 2 and later, Flower Shield additionally boosts Sp. Def and the user's defenses
*	At Stage 2 and later, the base accuracy of these moves becomes 100:
		Sleep Power		Stun Spore		Poison Powder
*	At Stage 3 and later, Flower Shield's effect is doubled
*	At Stage 3 and later, Sweet Scent additionally lowers defenses
*	At Stage 3 and later, Fire attacks increase in base power x1.5
*	At Stage 5, the following moves target both opposing Pokemon:
		Petal Dance		Petal Blizzard		All Powder Moves
*	At Stages 4/5 Sweet Scent's effect increase x2/3
*	At Stages 2/4 Ingrain's effect increases x2/4
*   At Stage 3 and later, Floral Healing's healing is boosted to 66%
*	At Stages 3/4 these moves' base power increases x1.2/1.5:
		Petal Dance		Petal Blizzard
		Fleur Cannon
*	At Stages 3/4/5 Infestation's deals 1/6 / 1/4 / 1/3 Max HP Damage per turn (from 1/8)
*	At Stage 5, Nature Power becomes Petal Blizzard. At all other stages, Nature Power becomes Growth.
*	Camouflage changes the user's type to Grass
*	Secret Power may lower Evasion, and as of Stage 3 and later, both defense. At Stage 5, this effect doubles.
*	Bloom Doom grows field by 1 stage
############################################################################################
(The following abilities are affected by this field):
*	These abilities grow the field one stage on activation:
		Flower Gift		Flower Veil		Drought		Drizzle
		Grassy Surge
*	Activates Flower Gift and Swarm
*	At Stage 2 and later, always activates Harvest and Leaf Guard and Grass Pelt
*   Pokemon with Ripen increase the field stages by x2 when they do so.
*	Mimicry changes the users type to Grass.
*	At Stage 3 and later, Flower Veil passively reduces damage x0.5 to its user and allied Grass types
*	At Stage 4 and later, Chlorophyll is activated
*	At Stages 3/5 Swarm increases Bug attacks' power by x2/3
*	At Stages 2/3 Overgrow activates at 66% HP/Any HP amount
*	At Stages 4/5 Overgrow increases Grass attacks' power by x2/3
############################################################################################
(The following moves lower the stage of this field):
*	These moves cut the field by one stage on use:
		Cut  
*   Acid Downpour reduces the field to stage 1
*   These moves reduce the field by 2 stages on use.
		Heat Wave		Flame Burst		Lava Plume		Searing Shot       
		Fire Pledge		Inferno Overdrive   
############################################################################################
(The following items are affected by this field):
*	Synthetic Seed boosts Sp.Def and applies Ingrain to the user

#--------------------------- 34. Starlight Arena [SA] --------------------------------#
"Starlight fills the battlefield."
############################################################################################
(Passive effects by the field.):
* 	Temporarily annulled by all weather except Strong Winds
############################################################################################
(The following moves are affected by this field.):
*	Psychic type attacks increase in base power x1.5
*	Fairy type attacks increase in base power x1.3
*	Dark type attacks increase in base power x1.5
*	Dark type attacks deal additional Fairy damage
*	Enables Aurora Veil
*   Meteor Assault has no charge up/recharge.
*	Solar Beam and Solar Blade deal additional Fairy-type damage
*	These moves increase in base power x1.5:
		Aurora Beam			Signal Beam		Flash Cannon	Luster Purge	Dazzling Gleam		
		Mirror Shot			Moonblast		Technoblast 	Solar Beam      Photon Geyser
		Prismatic Laser
*	These moves increase in base power x2:
		Draco Meteor 		Meteor Mash  	Comet Punch 	Spacial Rend 	Swift
		Hyperspace Hole		Hyperspace Fury	Moongeist Beam	Sunsteel Strike  Black Hole Eclipse
		Meteor Assault      Searing Sunraze Smash  Menacing Moonraze Maelstrom
		Light that Burns the Sky
*	These moves increase in base power x4 and apply additional Fire type damage:
		Doom Desire
*	The following moves' stat-boosting effect is amplified:
		Cosmic Power	Flash
*	Wish restores 75% of the user's Max HP (from 50%)
* 	Healing Wish and Lunar Dance boost recipient's Attack and Special Attack
*	Moonlight restores 75% of the user's Max HP
* 	Nature Power becomes Moonblast
*	Camouflage changes the user's type to Dark
*	Secret Power may lower Sp. Def
*	Trick Room, Magic Room and Wonder Room last for 8 turns
############################################################################################
(The following abilities are affected by this field):
*	Victory Star additionally boosts user and allies' attacks x1.5
*	Activates Marvel Scale
*	Shadow Shield Pokemon take x0.5 decreased damage
*   Solar Idol is activated.
*   Mirror Armor protects the users side from priority moves.
*   Illuminate activates Spotlight on partnered Mirror Armor Pokemon in Double battles.
*	Mimicry changes the users type to Dark.
*	Pokemon with the following abilities have their Special Attack boosted on switch-in:
		Illuminate
*   Pokemon with Illuminate apply Spotlight on the partner if the partner has Mirror Armor.
*	Adaptability copies Trace's effect
############################################################################################
(The following items are affected by this field):
*       Magical Seed boosts Sp Atk and applies Lunar Dance to the user

#--------------------------- 35. New World [NA] --------------------------------#
"From darkness, from stardust, from memories of eons passed and visions yet to come..."
############################################################################################
(Passive effects by the field.):
*	Grounded Pokemon's Speed is halved
*	Prevents all weather and generated Field Effects
############################################################################################
(The following moves are affected by this field.):
*	Dark type attacks increase in base power x1.5
*	These moves increase in base power x1.5:
		Mirror Shot		Aurora Beam		Signal Beam		Dazzling Gleam
		Flash Cannon	Psystrike	Aeroblast	Sacred Fire		Mist Ball	
		Luster Purge	Origin Pulse	Precipice Blades	Dragon Ascent	
		Psycho Boost	Roar of Time	Magma Storm		Crush Grip		
		Shadow Force	Seed Flare		Judgment		Searing Shot	
		V-Create		Sacred Sword	Secret Sword	Fusion Bolt		
		Fusion Flare	Bolt Strike		Blue Flare		Glaciate		
		Ice Burn		Freeze Shock	Relic Song		Techno Blast	
		Oblivion Wing	Land's Wrath	Thousand Arrow		Thousand Waves	
		Diamond Storm	Steam Eruption	Eruption		Power Gem
		Earth Power		Fleur Cannon 	Prismatic Laser Sunsteel Strike
		Spectral Thief  Moongeist Beam  Multiattack     Continental Crush
		Genesis Supernova  Soul-eating Seven Star Strike  Core Enforcer
*	These moves increase in base power x2:
		Vacuum Wave		Draco Meteor	Meteor Mash		Moonblast	
		Comet Punch	Spacial Rend	Swift		Future Sight
		Ancient Power	Hyperspace Hole		Hyperspace Fury
		Searing Sunraze Smash  Menacing Moonraze Maelstrom
		Light that Burns the Sky
*	These moves increase in base power x4 and apply additional Fire type damage:
		Doom Desire
*	These moves increase in base power x4:
		Black Hole Eclipse
*	The following moves' stat-boosting effect is amplified:
		Cosmic Power	Flash
*	Heart Swap additionally gains Pain Split's effect
*	The base accuracy of these moves becomes 100:
		Dark Void
* 	Lunar Dance boosts all of the recipient's stats
*	Trick Room, Magic Room and Wonder Room last for 8 turns
*	Moonlight restores 75% of the user's Max HP
*	Nature's Madness deals 75% HP damage (from 50%)
* 	Nature Power becomes Spacial Rend
*	Camouflage changes the user's type to a random type
*	Secret Power may lower all stats
############################################################################################
(The following abilities are affected by this field):
*	Shadow Shield Pokemon take x0.5 decreased damage
*	Pokemon with the ability Multitype randomly become a different type at the end of each turn.
*	Victory Star additionally boosts user and allies' attacks x1.5
*	Mimicry changes the user's type to a random type
*   Solar Idol is activated.
*	RKS System matches Multitype's effects, but is selected separately.
############################################################################################
(The following moves change this field):
*	These moves will temporarily transform this field into a Starlight Arena:
		Gravity
*	These moves will transform this field into a Starlight Arena:
		Geomancy
############################################################################################
(The following items are affected by this field):
*	Magical Seed boosts all stats and makes the user recharge

#--------------------------- 36. Inverse Field [IF] --------------------------------#
"!trats elttaB"
############################################################################################
(Passive effects by the field.):
*	The type chart is inverted
############################################################################################
(The field can be created by):
*	Created for 3 turns by Topsy Turvy unless the user is holding an Everstone
############################################################################################
(The following moves are affected by this field.):
* 	Nature Power becomes Trick Room
*	Camouflage changes the user's type to Normal
*	Secret Power may inflict confusion
############################################################################################
(The following abilities are affected by this field.):
*	Mimicry changes the user's type to a random type
############################################################################################
(The following items are affected by this field):
*	Magical Seed changes the user's type to Normal and gives them Normalize.

#--------------------------- 37. Psychic Terrain [PT] --------------------------------#
############################################################################################
(Passive effects by the field.):
*	Priority attacks fail on grounded Pokemon
*   Shadow Sky's end of turn damage is doubled.
############################################################################################
(The field can be created by):
*	Created by Psychic Terrain, Psychic Surge and Genesis Super Nova on empty fields.
############################################################################################
(Overlay):
Psychic Terrain:
*	Psychic moves from grounded Pokemon increase in base power x1.3
*	These moves increase in base power x1.3:
		Mystical Fire	Magical Leaf   Aura Sphere
		Hex             Moonblast      Mind Blown
*	Anticipation boosts Sp.Atk on switch in
*	Pure Power doubles Sp.Atk instead of Atk
############################################################################################
(The following moves are affected by this field.):
*	Grounded Pokemon's Psychic attacks deal x1.5 increased damage
*	Hex, Magical Leaf, Mystical Fire, Moonblast and Aura Sphere damage increased x1.5
*	The effect of the following stat-altering moves is increased:
		Nasty Plot	Calm Mind	Comsic Power	Meditate
		Kinesis
*	These moves increase in base power x1.5:
		Mystical Fire	Magical Leaf   Aura Sphere
		Hex             Moonblast      Mind Blown
*	The following moves deal additional Psychic-type damage:
		Strength		Ancient Power		Dragon Pulse		Water Pulse
*	Secret Power may confuse its target
*	Nature Power becomes Psychic
*	Camouflage becomes Psychic
*	Psych Up, Meditate, Mind Reader and Miracle Eye additionally boost Sp.Atk two stages on use
*	Hypnosis' accuracy is increased to 90
*	Kinesis additionally lowers its target's Attack and Sp.Atk two stages
*	Telekinesis additional lowers its target's Defense and Sp.Def two stages
*	Gravity, Trick Room, Magic Room and Wonder Room last 8 turns
*	Shattered Psyche additionally confuses its target

############################################################################################
(The following abilities are affected by this field):
*	Pure Power doubles Sp.Atk instead of Atk
*	Anticipation and Forewarn boost Sp.Atk on switch in
*   Zen Mode is activated.
*   Power Spot increases partner's damage output by 1.5x(from 1.3x)
*	Magician additionally lowers the accuracy of status moves targeted to the user to 50% (similar to Wonder skin)
*	Telepathy Pokemon's Speed doubles
############################################################################################
(The following items are affected by this field):
*	Magical Seed boosts Sp.Def and Sp.Atk and confuses the user

#--------------------------- 38. Dimensional Field [DF] --------------------------------#
"Darkness Radiates"
############################################################################################
(The field can be created by):
############################################################################################
(Passive effects by the field.):
*	Non-Shadow Sky weather effects fail.
############################################################################################
(The following moves are affected by this field.):
*	Dark gets a x1.5 boost in power
*	Ghost moves get a x1.2 boost in power
*	The following moves receive a x1.2 boost in power and never miss:
		Dark Pulse		Night Daze
*	Shadow moves get a x1.5 boost in power
*   Fairy Type moves are weakened by x0.5
*	The following move(s) get a x1.5 increase in power:
		Hyperspace Fury		Hyperspace Hole		Spacial Rend	Roar of Time
		Dynamax Cannon      Eternabeam          Shadow Force
*	Dark Void never misses
*	Pokemon put to sleep will take damage over time
*	The following moves will instantly KO the user:
		Dig		        Dive	                Fly		        Bounce
*	Quash has boosted priority
*	Gravity, Trick Room, Magic Room, and Wonder Room last randomly between 3 and 8 turns
*	Lucky Chant fails
*   Obstruct also protects against Status Moves
*   Teatime fails.
*	Heal Block effect additionally causes damage over time (1/16 hp)
*	Embargo additionally causes the target to be unable to switch
*	Nature Power becomes Dark Pulse
*	Camouflage changes the user's type to Dark
*	Secret Power may flinch
############################################################################################
(The following abilities are affected by this field): 
*	Rattled boosts the user's Speed upon switch-in
*	Beast Boost increases stats by two stages
*	Perish Body traps the opponent upon triggering.
*   Mimicry changes the user's type to Dark.
*	Pressure increases PP usage by two, instead of one
*	Shadow Shield always halves damage, regardless of HP
*	Ghost-type Pokemon are no longer immune to Shadow Tag
############################################################################################
(The following moves change this field):
*	The following moves can turn this field into Frozen Dimensional:
		Blizzard		Sheer Cold		Cold Truth		Ice Burn
		Freeze Shock    Glaciate
*	The following moves neutralise the field:
		Purify          Seed Flare
*	The following moves can turn this field into Infernal Field:
		Precipice Blades
############################################################################################
(The following items are affected by this field):
*	Magical Seed boosts Defense and causes Trick Room
#--------------------------- 39. Frozen Dimensional Field [FDF] --------------------------------#
"Hate and anger radiates."
############################################################################################
(Passive effects by the field.):
*	Effects of Room moves remain constant and unchanging. 
*	Snow Warning and Hail last 8 turns
*   Hail and Shadow Sky damage is doubled.
############################################################################################
(The following moves are affected by this field.):
*	Ice type attacks gain a 1.5x boost in power
*	Dark type attacks gain a 1.2x boost in power
*   Fire-Type attacks are harshly weakened (0.5x). 
*	The following attacks gain an Ice sub-type and gain a x1.2 boost in power:
		Surf		Muddy Water		Water Pulse		Hydro Pump
		Night Slash	Dark Pulse		
*   The following moves gain a x1.2 increase in power
        Hyperspace Fury		Hyperspace Hole
*	The following moves take one turn to use:
		Ice Burn		Freeze Shock
*   Dark Void is 100% accurate.
*   Aurora Veil can be used without Hail.
*   Teatime fails.
*   Court Change fails.
*	Power Trip gains 40bp for each boost, rather than 20bp
*	Snarl lowers Special Attack by two stages
*	Parting Shot additionally lowers Speed
*	Nature Power becomes Ice Beam
*	Camouflage changes the user's type to Ice
*	Secret Power may freeze
############################################################################################
(The following abilities are affected by this field): 
*	Activates Ice Body, Slush Rush and Snow Cloak
*	Refrigerate's base power boost becomes x1.5 (from x1.2)
*   Hunger Switch sets the user to always be in Hangry Mode
*   Mimicry changes the user's type to Ice.
*   Ice Face protects againsts all moves.
*	The abilities Magma Armor, Blaze, Flash Fire, Flare Boost, Solar Power, and Flame Body are nullified
*	Berserk boosts Special Attack by two stages
*	Rattled boosts the user's Speed upon switch-in
############################################################################################
(The following moves change this field):
*	The following moves can transform this field into a Dimensional field:
		Blast Burn		Inferno		        Lava Plume		Heat Wave
		Eruption		Flame Burst		Burn Up
*	The following moves transform this field into an Icy field:
		Purify
############################################################################################
(The following items are affected by this field):
*	Elemental Seed raises Speed by two stages and torments the user
#--------------------------- 40. Haunted Field [HF] --------------------------------#
"The field is haunted!'
############################################################################################
(The field can be created by):
############################################################################################
(Passive effects by the field.):
*   Pokemon gradually lose health while asleep if they are not Ghost Types
############################################################################################
(The following moves are affected by this field.):
*   Ghost type moves gain a 1.5x boost in power
*   The following moves have their accuracy boosted to 90:
		Will-o-Wisp		Hypnosis
*   Ghost types deal super effective damage to Normal Type Pokemon.
*   Nightmare inflicts more damage. 
*   Cursed Body always activates upon fainting.
*	The following move(s) gets a 1.3x increase in power and gain the Ghost type
		Flame Burst		Inferno		Flame Charge		Fire Spin
*   Spite depletes two more PP than usual.
*	Ominous wind has a 20% chance of raising all stats
*	Curse, when used by a Ghost-type, uses only 25% of the user's HP
*	The following moves become single turn moves:
		Phantom Force		Shadow Force
*   Mean Look and Fire Spin target both opponents.
*   Fire Spin deals 1/6 Max HP damage per turn (from 1/8)
*   Spirit Break deals super effective damage to Ghost types.
*	Lick has a 100% chance to Paralyze
*	Night Shade deals 1.5x more damage
*   Magic Powder puts the target to Sleep.
*	Scary Face has its effect doubled
*	Destiny Bond can no longer fail when used consecutively
*	Nature Power becomes Phantom Force
*	Camouflage changes the user's type to Ghost
*	Secret Power inflicts Curse
############################################################################################
(The following abilities are affected by this field): 
*	Perish Body traps the opponent upon triggering.
*   Mimicry changes the user's type to Ghost.
*   Pokemon that gain Wandering Spirit lose speed every turn.
*   Resuscitation resets stat changes.
*   Power Spot damage increase is 1.5x.
*	Rattled boosts the user's Speed upon switch-in
############################################################################################
(The following moves change this field): 
*	The following moves can turn this field into a Blessed Field:
		Judgement	Sacred Fire
		Purify      Origin Pulse
*   These moves temporarily nullify this field:
        Flash       Dazzling Gleam
############################################################################################
(The following items are affected by this field):
*	Magical Seed raises Defense and Special Defense and applies burn to the user
#--------------------------- 41. Corrupted Cave [CC] --------------------------------#
"Corruption seeps from every crevice!"
############################################################################################
(The following moves are affected by this field.):
*	Poison-type moves get a x1.5 boost in power
*	Rock- and Grass-type get a x1.2 boost in power
*	Fairy-type moves gets a x0.5 decrease in power
*	Non-contact Flying moves decrease in base power x0.5
*	The following moves gain a x1.5 boost
		Seed Flare      Apple Acid
*	The following moves deal additional Poison-type damage:
		Rock Slide		Smack Down		Stone Edge		Rock Tomb
		Diamond Storm   Apple Acid
*	The following moves deal additional Rock-type damage:
		Sludge Wave             Gunk Shot
*	Stealth Rock deals damage based on the Poison-type type chart
*   Tar Shot additionally poisons.
*	Toxic Thread inflicts badly poisoned status
*	Nature Power becomes Gunk Shot
*	Camouflage changes the user's type to Poison
*	Secret Power inflicts poison
*	Ingrain damages the user, unless the user is Poison- or Steel-type
############################################################################################
(The following abilities are affected by this field):
*	Pokemon with the following abilities are hurt each round:
		Grass Pelt		Leaf Guard		Flower Veil
*	Pokemon with the following abilities are healed each round:
		Poison Heal
*	The following abilities have a doubled activation rate:
		Poison Touch		Poison Point
*	All Grounded non-Poison-type Pokemon are poisoned at the end of the round, unless they have:
		Wonder Skin		Immunity   
		Pastel Veil
*	The boost from Toxic Boost is doubled from 50% to 100%
*   Mimicry changes the user's type to Poison.	
*	Corrosion boosts the power of all moves by 50%
*	Dry Skin heals the user if they are Poison-type, otherwise it damages the user
*	Damage inflicted by Liquid Ooze is doubled
############################################################################################
(The following moves change this field):
*	The following moves will transform this field into a normal cave field:
		Seed Flare		Purify
		Solar Beam      Solar Blade
*	The following moves combust the field, dealing 50% of max HP to all Pokemon:
		Heat Wave		Blast Burn		Eruption		Lava Plume 	
		Inferno Overdrive
############################################################################################
(The following items are affected by this field):
*	The effects of Black Sludge is doubled
*	Synthetic Seed increases Defense by two stages and applies Poison status to the user
#--------------------------- 42. Bewitched Woods [BW] --------------------------------#
"Everlasting glow and glamour!"
############################################################################################
(Passive effects by the field.):
*	Pokemon sleeping in the fairy rings take damage equal to 1/16th of max HP.
*	Grounded Grass Pokemon restore 1/8th Max HP each turn 
*	Dark-types are no longer immune to Prankster moves
############################################################################################
(The following moves are affected by this field.):
*	Fairy type moves increase in base power by x1.5.
*	Grass type moves increase in base power by x1.5.
*	Dark type moves increase in base power by x1.3.
*	Fairy and Grass types now hit Steel type Pokemon for Super Effective damage.
*	Poison attacks deal neutral to Grass and Fairy types.
*	Dark- and Fairy-types now hit each other neutrally
*	The following moves gain a 1.4x boost in power:
		Ice Beam		Hyper Beam		Signal Beam		Aurora Beam		Bubblebeam
		Charge Beam		Psybeam		Flash Cannon		Magical Leaf
*	The following moves gain a 1.2x boost in power:
		Dark Pulse		Night Daze		Moonblast
*   The following moves gain a 1.5x boost in power:
        Hex             Mystical Fire
	    Spirit Break
*   Magic Powder puts the target to sleep.
*   Spirit Break increases in base power by 1.5x
*	The following moves accuracy has been increased to 95:
		Poison Powder	Sleep Powder	Grasswhistle	Stun Spore.
*	The following moves change the field to Forest Field:
		Purify
*	Strength Sap now also lowers Special Attack
*	Moonlight restores 75% of the user's Max HP
*	Forest's Curse additionally curses the target
*	Nature Power becomes Dazzling Gleam
*	Camouflage changes the user's type to Fairy
*	Secret Power may randomly inflict Sleep, Poison, or Paralysis.
############################################################################################
(The following abilities are affected by this field):
*	Effect Spore has a doubled activation rate
*	Natural Cure heals status at the end of the turn
*	Flower Veil affects all types of Pokemon
*	Flower Gift is active regardless of the weather
*	Pastel Veil removes the user's Fairy Type weaknesses.
*   Cotton Down's effect is doubled
*   Power Spot damage increase is 1.5x here.
*   Mimicry changes the user's type to Fairy.
############################################################################################
(The following moves change this field):
*	The following moves will transform this field into a normal forest field:
		Purify
############################################################################################
(The following items are affected by this field):
*	Magical Seed raises Special Defense and applies ingrain to the user
#--------------------------- 43. Sky Field [SKF] --------------------------------#
"The sky is filled with clouds."
############################################################################################
(Passive effects by the field.):
*	All weather effects and Tailwind will last 8 turns
############################################################################################
(The following moves are affected by this field.):
*   Tailwind creates Strong Winds.
*	Flying-type moves increase in base power by 1.5x
*	The following moves will be used immediately, rather than charging up:
		Razor Wind		Sky Attack		Bounce		Fly
*	The following moves are boosted in power 1.5x:
		Icy Wind		Ominous Wind	Silver Wind		Razor Wind		Fairy Wind
		Aeroblast		Sky Uppercut	Flying Press    Thundershock    Thunderbolt
		Thunder			Steel Wing      Twister         Dragon Darts 	Grav Apple
		Dragon Ascent
*	These moves will fail under this field:
		Earthquake		Magnitude		Bulldoze		Rototiller
		Dig
*	These moves deal additional Flying-type damage:
		Dive		Twister
*	Thunder and Hurricane never miss
*   Flying Press's Flying type damage does not account for resistances.
*	Spikes, Toxic Spikes, and Sticky Webs will fail when used
*	Mirror Move will boost Attack, Special Attack, and Speed by one stage if used successfully
*	Weather Ball becomes Flying-type during Strong Winds
*	Nature Power becomes Sky Attack
*	Camouflage changes the user's type to Flying
*	Secret Power may Confuse
############################################################################################
(The following abilities are affected by this field):
*	Big Pecks additionally boosts Defense upon switch-in
*	Gale Wings is active regardless of HP
*	Early Bird makes the user immune to Sleep
*   Mimicry changes the user's type to Flying.
*	Aerilate's base power boost becomes x1.5 (from x1.2)
*	Levitate additionally boosts Speed upon switch-in
*	Cloud Nine removes weather instead of nullifying it (including very harsh sunlight, very heavy rain, and strong winds)
############################################################################################
(The following moves change this field):
*	Two uses of these moves will turn the field into Mountain Field:
		Grav Apple	Smack Down   	
*   One use of these moves will turn the field into Mountain Field
        Gravity     Ingrain   	
		Thousand Arrows
############################################################################################
(The following items are affected by this field):
*	Elemental Seed lowers Defense and Special Defense and applies Tailwind
#--------------------------- 44. Colosseum Field [CF] --------------------------------# [New Field]
"All eyes are on the fighters!"
############################################################################################
(Passive effects by the field.):
*  Neither player can switch out. Moves that force the opponent out fail.
*  Knocking out a Pokemon raises one of the user's stats based on the highest stat of the KO'd opponent (ala Beast Boost) 
############################################################################################
(The following moves are affected by this field.):
*  Flying type moves decrease in base power 0.5x
*  The following moves deal double damage:
        Fell Stinger, Reversal, Beat Up, Pay Day
        Pursuit
*  The following moves deal 1.5x damage:
        Electroweb, Vine Whip, Smart Strike, Smack Down,
        Sacred Sword, Secret Sword, Psycho Cut, Night Slash
        Submission, Bonemerang, Bone Rush, Bone Club, Leaf Blade, Payback, Punishment
        Meteor Mash, Bullet Punch, Clanging Scales, 
        First Impression, Steamroller, Brutal Swing, Meteor Assault
*  The following moves deal 1.2x damage:
        Wood Hammer, Dragon Hammer, Power Whip, Spirit Shackle,
        Drill Run, Drill Peck, Ice Hammer, Icicle Spear, Anchor Shot,
        Crabhammer, Shadow Bone, Fire Lash, Sucker Punch, Throat Chop
        Storm Throw
*  The following moves have increased effects:
        Swords Dance, King's Shield,
		Howl
*  No Retreat's stat increase is doubled.
*  These moves fail:
         Baton Pass
		 Encore
*  Roar raises the active Pokemon's attack stats by 2 stages.
*  First Impression goes through Protect moves.
*  Swagger and Flatter's effects are increased.
*  Camouflage changes the user's type to Steel
*  Spiky Shield's damage is doubled.
*  Secret Power raises Attack
*  Nature Power turns into Beat Up
############################################################################################
(The following abilities are affected by this field):
*  Skill Link boosts affected moves by 1.2x      
*  Defiant additionally raises Defense 2 stages.
*  Competitive additionally raises Special Defense 2 stages.
*  Pokemon with Stalwart live attacks with 1HP if they were at Max HP.
*  Attacks against a Pokemon with the following abilities are always Critical hits:
       Rattled, Wimp Out
*  These abilities raise Special Defense:
       Mirror Armor
	   Magic Guard
*  These abilities raise Defense:
       Battle Armor
	   Shell Armor
*   Pokemon with the following abilities have their defenses boosted on switch-in:
       Dauntless Shield
*   Pokemon with the following abilities have their offenses boosted on switch-in:
       Intrepid Sword    Justified
	   No Guard 
*  Wonder Guard additionally protects against residual damage.
*  Emergency Exit raises speed by 2 stages instead.
*  Mimicry changes the user's type to Steel
*  If Quick Draw activates, the users next move is a critical hit.
############################################################################################
(The following items are affected by this field):
*  Synthetic Seed raises Attack sharply but applies Taunt.
#--------------------------- 45. Infernal Field [HEF] --------------------------------# [New Field]
"The souls of the damned burn on.”
############################################################################################
(Passive effects by the field.):
*   Bad Dreams and Nightmare's effects are doubled and trap the target for as long as they are active.
*   Rain and Hail are terminated immediantly.
############################################################################################
(The field can be created by):
*   Created by Precipice Blades on Dimensional
############################################################################################
(The following moves are affected by this field.):
*   Fire and Dark type moves increase in base power x1.5
*   Fairy and Water moves decrease in base power x0.5(Excluding Spirit Break)
*   Fire moves become super effective against Ghost types
*   These moves now apply additional Dark type damage:
        Aura Sphere        Frustration
		Spirit Break
*   These moves cannot misss:
        Will-O-Wisp     Dark Void
		Inferno
*   The stat-changing effect of these moves is amplified:
        Nasty Plot
*   Torment causes passive damage to take effect, dealing 1/8th HP to inflicted targets at the end of the turn.
*   Ground, Steel and Rock moves deal additional Fire type damage
*   Stealth Rock deals Fire type damage.
*   Burn Up targets have their type restored at the end of the turn.
*   Activates Hex
*   Nightmare can be used immediately
*   These moves increase in base power x1.5:
        Blast Burn             Earth Power             
        Inferno Overdrive      Precipice Blades         
		Inferno                
*   These moves increase in base power x2:
        Punishment          Smog     Dream Eater
*   These moves will change this field into a Volcanic Field:
        Judgement           Origin Pulse       Purify
*   These moves will change this field into a Frozen Dimensional Field:
        Glaciate
*   Camouflage changes the user's type to Fire
*   Secret Power may Burn
*   Nature Power becomes Punishment
############################################################################################
(The following abilities are affected by this field):
*   The following abilities are activated:
        Blaze           Flash Fire        Flare Boost
*   Pokemon with the following abilities get their defenses boosted upon entry:
        Magma Armor     Flame Body
		Desolate Land
*   Pokemon with these abilities are immune to Fire type attacks:
        Magma Armor
*   Pastel Veil fails.
*	Perish Body traps the opponent upon triggering and has a countdown of 1.
*   Ice Face melts on entry.
*   Mimicry turns the user into a Fire type.
*   Steam Engine raises speed at the end of every turn by 1 stage.
############################################################################################
(The following items are affected by this field):
*   Elemental Seed boosts Attack and Special Attack and traps the user.